1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_VIEWPORT_H
#define TITANIC_VIEWPORT_H
#include "titanic/star_control/base_stars.h"
#include "titanic/star_control/fpose.h"
class SimpleFile;
namespace Titanic {
/**
* The color of the stars when drawn (CBaseStars::draw)
* For starview it should be white
* For skyview it should be pink
*/
enum StarColor { WHITE = 0, PINK = 2 };
/**
* Implements the viewport functionality for viewing the star field in
* a given position and orientation.
* CCamera is a big user of this class
*/
class CViewport {
private:
double _spin;
double _centerYAngleDegrees;
double _centerZAngleDegrees;
int _width;
int _height;
FMatrix _orientation;
FPose _currentPose;
FPose _rawPose;
FPoint _center;
bool _poseUpToDate;
private:
void reset();
public:
FVector _position;
double _frontClip;
double _backClip;
StarColor _starColor; // Used in CBaseStars::draw
double _valArray[2]; // has value 0.0 or 30.0
double _isZero;
double _pixel1OffSetX; // Used in CBaseStars::draw3 and CBaseStars::draw4 has value 0.0 or 28000.0
double _pixel2OffSetX; // Used in CBaseStars::draw3 and CBaseStars::draw4 has value 0.0 or -28000.0
FVector _centerVector;
public:
CViewport();
CViewport(CViewport *src);
/**
* Copys the data from another instance
*/
void copyFrom(const CViewport *src);
/**
* Load the data for the class from file
*/
void load(SimpleFile *file, int param);
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent);
/**
* Sets the position
*/
void setPosition(const FVector &v);
/**
* Sets the position
*/
void setPosition(const FPose &pose);
/**
* Sets the orientation from a passed matrix
*/
void setOrientation(const FMatrix &m);
/**
* Sets the orientation from a passed vector
*/
void setOrientation(const FVector &v);
void randomizeOrientation();
/**
* The view has changed between starview and skyview
* Change the enum that tracks the color of the stars
* Also change the X coordinate pixel offset used for star drawing
*/
void changeStarColorPixel(StarMode mode, double pixelOffSet);
void reposition(double factor);
/**
* Applys a rotation matrix to the current
* orientation
*/
void changeOrientation(const FMatrix &matrix);
FPose getPose();
FPose getRawPose();
FVector getRelativePosNoCentering(int index, const FVector &src);
FVector getRelativePosCentering(int index, const FVector &src);
FVector getRelativePosCenteringRaw(int index, const FVector &src);
/**
* All arguments are return values
* First is the x center coordinate relative to y
* Second is the x center coordinate relative to z
* Third is the first x center pixel offset
* Fourth is the second x center pixel offset
*/
void getRelativeXCenterPixels(double *v1, double *v2, double *v3, double *v4);
/**
* Returns the viewport's orientation
*/
const FMatrix &getOrientation() const;
/**
* Assigns a roll angle about the view direction
*/
void SetRoleAngle(double angle);
/**
* Assign a near clip plane distance
*/
void setFrontClip(double dist);
/**
* Assign a far clipping plane distance
*/
void setBackClip(double dist);
/**
* Sets the center vector y angle
* The actual center y value doesn't
* change until reset is called
*/
void setCenterYAngle(double angleDegrees);
/**
* Sets the center vector z angle
* The actual center z value doesn't
* change until reset is called
*/
void setCenterZAngle(double angleDegrees);
};
} // End of namespace Titanic
#endif /* TITANIC_VIEWPORT_H */
|