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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOLTECS_MOVIE_H
#define TOLTECS_MOVIE_H
#include "audio/mixer.h" // for Audio::SoundHandle
namespace Audio {
class QueuingAudioStream;
}
namespace Toltecs {
class MoviePlayer {
public:
MoviePlayer(ToltecsEngine *vm);
~MoviePlayer();
void playMovie(uint resIndex);
bool isPlaying() { return _isPlaying; }
protected:
ToltecsEngine *_vm;
Audio::QueuingAudioStream *_audioStream;
Audio::SoundHandle _audioStreamHandle;
bool _isPlaying;
uint32 _framesPerSoundChunk;
int32 _lastPrefetchOfs, _endPos;
void unpackPalette(byte *source, byte *dest, int elemCount, int elemSize);
void unpackRle(byte *source, byte *dest);
void fetchAudioChunks();
bool handleInput();
};
} // End of namespace Toltecs
#endif /* TOLTECS_MOVIE_H */
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