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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/core/base_object.h"
#include "ultima/shared/core/tree_item.h"
#include "ultima/shared/core/named_item.h"
namespace Ultima {
namespace Shared {
ClassDef BaseObject::type() {
return ClassDef("BaseObject", nullptr);
}
bool BaseObject::isInstanceOf(const ClassDef &classDef) const {
ClassDef def = getType();
for (;;) {
if (def == classDef)
return true;
if (!def.hasParent())
break;
def = def.parent();
}
return false;
}
} // End of namespace Shared
} // End of namespace Ultima
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