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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/core/party.h"
namespace Ultima {
namespace Shared {
template<typename T>
void syncArray(Common::Array<T *> &items, Common::Serializer &s) {
uint count = items.size();
s.syncAsByte(count);
if (s.isLoading())
assert(count == items.size());
for (uint idx = 0; idx < items.size(); ++idx)
items[idx]->synchronize(s);
}
void Character::synchronize(Common::Serializer &s) {
s.syncString(_name);
s.syncAsByte(_race);
s.syncAsByte(_sex);
s.syncAsByte(_class);
s.syncAsUint16LE(_strength);
s.syncAsUint16LE(_agility);
s.syncAsUint16LE(_stamina);
s.syncAsUint16LE(_charisma);
s.syncAsUint16LE(_wisdom);
s.syncAsUint16LE(_intelligence);
s.syncAsUint32LE(_hitPoints);
s.syncAsUint32LE(_experience);
s.syncAsUint32LE(_food);
s.syncAsUint32LE(_coins);
s.syncAsSByte(_equippedWeapon);
s.syncAsSByte(_equippedArmour);
s.syncAsSByte(_equippedSpell);
syncArray<Weapon>(_weapons, s);
syncArray<Armour>(_armour, s);
syncArray<Spell>(_spells, s);
}
} // End of namespace Shared
} // End of namespace Ultima
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