File: map.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (295 lines) | stat: -rw-r--r-- 7,786 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "ultima/shared/core/map.h"
#include "ultima/shared/early/game.h"
#include "ultima/shared/gfx/visual_item.h"

namespace Ultima {
namespace Shared {

void MapTile::clear() {
	_tileId = _tileNum = -1;
	_widgetNum = -1;
	_widget = nullptr;
	_itemNum = -1;
	_isDoor = _isSecretDoor = false;
	_isLadderUp = _isLadderDown = false;
	_isWall = _isHallway = _isBeams = false;
}

/*-------------------------------------------------------------------*/

void Map::MapBase::clear() {
	_mapId = 0;
	_data.clear();
	_widgets.clear();
}

void Map::MapBase::load(MapId mapId) {
	_mapId = mapId;
}

void Map::MapBase::synchronize(Common::Serializer &s) {
	_viewportPos.synchronize(s);
	uint size;
	int transportIndex = -1;
	Common::String name;

	if (s.isSaving()) {
		// Save widgets
		size = 0;
		for (uint idx = 0; idx < _widgets.size(); ++idx) {
			if (_widgets[idx]->getClassName())
				++size;
			if (_playerWidget == _widgets[idx].get())
				transportIndex = (int)idx;
		}
		assert(transportIndex >= 0);

		s.syncAsUint16LE(size);
		for (uint idx = 0; idx < _widgets.size(); ++idx) {
			name = _widgets[idx]->getClassName();
			if (!name.empty()) {
				s.syncString(name);
				_widgets[idx]->synchronize(s);
			}
		}
		s.syncAsUint16LE(transportIndex);

	} else {
		// Load widgets
		s.syncAsUint16LE(size);
		_widgets.clear();
		for (uint idx = 0; idx < size; ++idx) {
			s.syncString(name);

			MapWidget *w = _map->createWidget(this, name);
			w->synchronize(s);
			addWidget(w);
		}

		s.syncAsUint16LE(transportIndex);
		_playerWidget = _widgets[transportIndex].get();
	}
}

void Map::MapBase::setDimensions(const Point &size) {
	_data.resize(size.y);
	for (int y = 0; y < size.y; ++y)
		_data[y]._data.resize(size.x);
	_size = size;
}

Point Map::MapBase::getDirectionDelta() const {
	switch (_playerWidget->_direction) {
	case DIR_LEFT:
		return Point(-1, 0);
	case DIR_RIGHT:
		return Point(1, 0);
	case DIR_UP:
		return Point(0, -1);
	default:
		return Point(0, 1);
	}
}

Point Map::MapBase::getDeltaPosition(const Point &delta) {
	return _playerWidget->_position + delta;
}

void Map::MapBase::resetViewport() {
	// Reset the viewport, so it's position will get recalculated
	_viewportPos.reset();
}

Point Map::MapBase::getViewportPosition(const Point &viewportSize) {
	Point &topLeft = _viewportPos._topLeft;

	if (!_viewportPos.isValid() || _viewportPos._size != viewportSize) {
		// Calculate the new position
		topLeft.x = _playerWidget->_position.x - (viewportSize.x - 1) / 2;
		topLeft.y = _playerWidget->_position.y - (viewportSize.y - 1) / 2;

		// Fixed maps, so constrain top left corner so the map fills the viewport.
		// This will accommodate future renderings with more tiles, or greater tile size
		topLeft.x = CLIP((int)topLeft.x, 0, (int)(width() - viewportSize.x));
		topLeft.y = CLIP((int)topLeft.y, 0, (int)(height() - viewportSize.y));
	}

	return topLeft;
}

void Map::MapBase::shiftViewport(const Point &delta) {
	Point &topLeft = _viewportPos._topLeft;
	topLeft += delta;

	// Shift the viewport, but constraining the map to fill up the screen
	topLeft.x = CLIP(topLeft.x, (int16)0, (int16)(width() - _viewportPos._size.x));
	topLeft.y = CLIP(topLeft.y, (int16)0, (int16)(height() - _viewportPos._size.y));
}

void Map::MapBase::addWidget(MapWidget *widget) {
	_widgets.push_back(MapWidgetPtr(widget));
}

void Map::MapBase::removeWidget(MapWidget *widget) {
	for (uint idx = 0; idx < _widgets.size(); ++idx) {
		if (_widgets[idx].get() == widget) {
			_widgets.remove_at(idx);
			break;
		}
	}
}

void Map::MapBase::getTileAt(const Point &pt, MapTile *tile) {
	tile->clear();

	// Get the base tile
	tile->_tileNum = tile->_tileId = _data[pt.y][pt.x];

	// Check for any widget on that map tile
	for (int idx = (int)_widgets.size() - 1; idx >= 0; --idx) {
		MapWidget *widget = _widgets[idx].get();
		if (widget->_position == pt) {
			tile->_widgetNum = idx;
			tile->_widget = widget;
			break;
		}
	}
}

void Map::MapBase::update() {
	// Call the update method of each widget, to allow for things like npc movement, etc.
	for (uint idx = 0; idx < _widgets.size(); ++idx)
		_widgets[idx].get()->update(true);

	// Call the update method of each widget, to allow for things like npc movement, etc.
	for (uint idx = 0; idx < _widgets.size(); ++idx)
		_widgets[idx].get()->update(false);
}

Point Map::MapBase::getPosition() const {
	return _playerWidget->_position;
}

void Map::MapBase::setPosition(const Point &pt) {
	_playerWidget->_position = pt;
}

Direction Map::MapBase::getDirection() const {
	return _playerWidget->_direction;
}

void Map::MapBase::setDirection(Direction dir) {
	_playerWidget->_direction = dir;
}

/*------------------------------------------------------------------------*/

void MapWidget::synchronize(Common::Serializer &s) {
	s.syncAsUint16LE(_position.x);
	s.syncAsSint16LE(_position.y);
	s.syncAsByte(_direction);
	s.syncString(_name);
}

void MapWidget::addInfoMsg(const Common::String &text, bool newLine) {
	CInfoMsg msg(text, newLine);
	msg.execute(_game->getView());
}

MapWidget::CanMove MapWidget::canMoveTo(const Point &destPos) {
	if (destPos.x < 0 || destPos.y < 0 || destPos.x >= (int)_map->width() || destPos.y >= (int)_map->height()) {
		// If the map is fixed, allow moving beyond it's edges so it can be left
		if (!_map->isMapWrapped())
			return YES;
	}

	// Get the details of the position
	MapTile destTile;
	_map->getTileAt(destPos, &destTile);

	// If there's a widget blocking the tile, return false
	if (destTile._widget && destTile._widget->isBlocking())
		return NO;

	return UNSET;
}

void MapWidget::moveTo(const Point &destPos, Direction dir) {
	// If no direction is specified, we'll need to figure it out relative to the old position
	if (dir == DIR_NONE) {
		Point delta = destPos - _position;
		if (ABS(delta.x) > ABS(delta.y))
			_direction = delta.x > 0 ? DIR_EAST : DIR_WEST;
		else if (delta.y != 0)
			_direction = delta.y > 0 ? DIR_SOUTH : DIR_NORTH;
	} else {
		_direction = dir;
	}

	// Set new location
	_position = destPos;

	// Handle wrap around if need be on maps that wrap
	if (_map->isMapWrapped()) {
		if (_position.x < 0)
			_position.x += _map->width();
		else if (_position.x >= (int)_map->width())
			_position.x -= _map->width();
		if (_position.y < 0)
			_position.y += _map->height();
		else if (_position.y >= (int)_map->height())
			_position.y -= _map->height();
	}
}

/*-------------------------------------------------------------------*/

void Map::clear() {
	if (_mapArea)
		_mapArea->clear();
	_mapArea = nullptr;
}

void Map::load(MapId mapId) {
	_mapArea = nullptr;
}

void Map::synchronize(Common::Serializer &s) {
	int mapId;

	if (s.isSaving()) {
		// Saving
		mapId = _mapArea->getMapId();
		s.syncAsUint16LE(mapId);
	} else {
		// Loading
		s.syncAsUint16LE(mapId);
		load(mapId);
	}

	_mapArea->synchronize(s);
}

} // End of namespace Shared
} // End of namespace Ultima