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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/core/message_target.h"
namespace Ultima {
namespace Shared {
ClassDef MessageTarget::type() {
return ClassDef("MessageTarget", &BaseObject::type);
}
const MSGMAP *MessageTarget::getMessageMap() const {
return getThisMessageMap();
}
const MSGMAP *MessageTarget::getThisMessageMap() {
static const MSGMAP_ENTRY _messageEntries[] = {
{ (PMSG)nullptr, nullptr }
};
static const MSGMAP messageMap = { nullptr, &_messageEntries[0] };
return &messageMap;
}
} // End of namespace Shared
} // End of namespace Ultima
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