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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/core/party.h"
namespace Ultima {
namespace Shared {
Party::~Party() {
for (uint idx = 0; idx < _characters.size(); ++idx)
delete _characters[idx];
}
void Party::add(Character *c) {
_characters.push_back(c);
}
void Party::synchronize(Common::Serializer &s) {
uint partyCount = _characters.size();
s.syncAsByte(partyCount);
if (s.isLoading())
assert(partyCount == _characters.size());
// Iterate through the characters of the party
for (uint idx = 0; idx < _characters.size(); ++idx)
_characters[idx]->synchronize(s);
}
bool Party::isDead() const {
for (uint idx = 0; idx < _characters.size(); ++idx) {
if ((*this)[idx]._hitPoints > 0)
return false;
}
return true;
}
bool Party::isFoodless() const {
for (uint idx = 0; idx < _characters.size(); ++idx) {
if ((*this)[idx]._food > 0)
return false;
}
return true;
}
} // End of namespace Shared
} // End of namespace Ultima
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