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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/core/widgets.h"
#include "ultima/shared/early/game.h"
namespace Ultima {
namespace Shared {
void Creature::synchronize(Common::Serializer &s) {
StandardWidget::synchronize(s);
s.syncAsSint16LE(_hitPoints);
}
void Creature::update(bool isPreUpdate) {
if (isPreUpdate) {
// Check whether creature can attack
movement();
_isAttacking = attackDistance() != 0;
} else if (_isAttacking && !_game->_party->isDead()) {
attack();
}
}
} // End of namespace Ultima1
} // End of namespace Ultima
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