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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_EARLY_GAME_H
#define ULTIMA_SHARED_EARLY_GAME_H
#include "ultima/shared/early/game_base.h"
#include "ultima/shared/core/party.h"
namespace Ultima {
namespace Shared {
class GameView;
class GameState;
class FontResources;
namespace Maps {
class Map;
}
/**
* More specialized base class for earlier Ultima games
*/
class Game : public GameBase {
DECLARE_MESSAGE_MAP;
bool EndOfTurnMsg(CEndOfTurnMsg *msg);
protected:
GameView *_gameView;
FontResources *_fontResources;
protected:
/**
* Sets up EGA palette
*/
void setEGAPalette();
/**
* Loads the Ultima 6 palette
*/
void loadU6Palette();
public:
byte _edgeColor;
byte _borderColor;
byte _highlightColor;
byte _textColor;
byte _color1;
byte _bgColor;
byte _whiteColor;
/**
* Player party. In the earlier Ultima games, this is a single character
*/
Party *_party;
/**
* Pointer to the map manager for the game
*/
Maps::Map *_map;
/**
* Stores the base random seed used for generating deterministic dungeon levels
*/
uint32 _randomSeed;
public:
CLASSDEF;
/**
* Constructor
*/
Game();
/**
* Destructor
*/
~Game() override;
/**
* Play a sound effect
*/
void playFX(uint effectId);
/**
* Sets an EGA palette based on a 16-byte EGA RGB indexes
*/
void setEGAPalette(const byte *palette);
/**
* Sets up a CGA palette
*/
void setCGAPalette();
/**
* Returns the map
*/
Maps::Map *getMap() const override { return _map; }
/**
* Handles loading and saving games
*/
void synchronize(Common::Serializer &s) override;
/**
* Signal an end of turn
*/
void endOfTurn();
};
} // End of namespace Shared
} // End of namespace Ultima
#endif
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