1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/system.h"
#include "common/translation.h"
#include "graphics/thumbnail.h"
#include "graphics/scaler.h"
#include "gui/saveload.h"
#include "ultima/shared/early/ultima_early.h"
#include "ultima/shared/early/game.h"
#include "ultima/shared/engine/ultima.h"
#include "ultima/shared/engine/debugger.h"
#include "ultima/shared/engine/events.h"
#include "ultima/shared/engine/resources.h"
#include "ultima/shared/core/mouse_cursor.h"
#include "ultima/shared/gfx/screen.h"
#ifndef RELEASE_BUILD
#include "ultima/ultima1/game.h"
#endif
namespace Ultima {
Shared::UltimaEarlyEngine *g_vm;
namespace Shared {
UltimaEarlyEngine::UltimaEarlyEngine(OSystem *syst, const UltimaGameDescription *gameDesc) :
UltimaEngine(syst, gameDesc), _game(nullptr) {
g_vm = this;
_mouseCursor = nullptr;
_screen = nullptr;
}
UltimaEarlyEngine::~UltimaEarlyEngine() {
delete _events;
delete _game;
delete _mouseCursor;
delete _screen;
}
bool UltimaEarlyEngine::initialize() {
if (!UltimaEngine::initialize())
return false;
// Set up the resources datafile
Resources *res = new Resources();
if (!res->open()) {
GUIErrorMessage(_("Could not find correct ultima.dat datafile"));
return false;
}
SearchMan.add("ultima", res);
setDebugger(new Debugger());
_events = new EventsManager(this);
_screen = new Gfx::Screen();
// Create the game, and signal to it that the game is starting
_game = createGame();
_events->addTarget(_game);
_game->starting(false);
// Load cursors
_mouseCursor = new MouseCursor();
// If requested, load a savegame instead of showing the intro
if (ConfMan.hasKey("save_slot")) {
int saveSlot = ConfMan.getInt("save_slot");
if (saveSlot >= 0 && saveSlot <= 999)
loadGameState(saveSlot);
}
return true;
}
void UltimaEarlyEngine::deinitialize() {
UltimaEngine::deinitialize();
}
Common::Error UltimaEarlyEngine::run() {
// Initialize the engine and play the game
if (initialize())
playGame();
// Deinitialize and free the engine
deinitialize();
return Common::kNoError;
}
void UltimaEarlyEngine::playGame() {
while (!shouldQuit()) {
_events->pollEventsAndWait();
}
}
Graphics::Screen *UltimaEarlyEngine::getScreen() const {
return _screen;
}
Game *UltimaEarlyEngine::createGame() const {
switch (getGameId()) {
#ifndef RELEASE_BUILD
case GAME_ULTIMA1:
return new Ultima1::Ultima1Game();
#endif
default:
error("Unknown game");
}
}
Common::Error UltimaEarlyEngine::loadGameStream(Common::SeekableReadStream *stream) {
// Read in the game's data
Common::Serializer s(stream, nullptr);
_game->synchronize(s);
return Common::kNoError;
}
Common::Error UltimaEarlyEngine::saveGameStream(Common::WriteStream *stream, bool) {
// Write out the game's data
Common::Serializer s(nullptr, stream);
_game->synchronize(s);
return Common::kNoError;
}
bool UltimaEarlyEngine::canLoadGameStateCurrently(bool isAutosave) {
return _game->canLoadGameStateCurrently();
}
bool UltimaEarlyEngine::canSaveGameStateCurrently(bool isAutosave) {
return _game->canSaveGameStateCurrently();
}
bool UltimaEarlyEngine::isDataRequired(Common::Path &folder, int &majorVersion, int &minorVersion) {
folder = "ultima1";
majorVersion = 1;
minorVersion = 0;
return true;
}
} // End of namespace Shared
} // End of namespace Ultima
|