File: data_archive.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (241 lines) | stat: -rw-r--r-- 8,062 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "ultima/shared/engine/data_archive.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/translation.h"
#include "common/compression/unzip.h"

namespace Ultima {
namespace Shared {

#define DATA_FILENAME "ultima.dat"

class UltimaDataArchiveMember : public Common::ArchiveMember {
private:
	Common::SharedPtr<Common::ArchiveMember> _member;
	Common::Path _publicFolder;
	Common::Path _innerfolder;
public:
	UltimaDataArchiveMember(Common::SharedPtr<Common::ArchiveMember> member,
		const Common::Path &subfolder) :
		_member(member), _publicFolder("data/"), _innerfolder(subfolder) {
	}
	~UltimaDataArchiveMember() override {}
	Common::SeekableReadStream *createReadStream() const override {
		return _member->createReadStream();
	}
	Common::SeekableReadStream *createReadStreamForAltStream(Common::AltStreamType altStreamType) const override {
		return _member->createReadStreamForAltStream(altStreamType);
	}
	Common::Path getPathInArchive() const override {
		Common::Path name = _member->getPathInArchive();
		assert(name.isRelativeTo(_innerfolder));
		return _publicFolder.join(name.relativeTo(_innerfolder));
	}
	Common::U32String getDisplayName() const override {
		return _member->getDisplayName();
	}
	
	Common::String getFileName() const override { return _member->getFileName(); }
	Common::String getName() const override { return getPathInArchive().toString('/'); }

	bool isDirectory() const override { return _member->isDirectory(); }
};

/*-------------------------------------------------------------------*/

bool UltimaDataArchive::load(const Common::Path &subfolder,
		int reqMajorVersion, int reqMinorVersion, Common::U32String &errorMsg) {
	Common::Archive *dataArchive = nullptr;
	Common::File f;

#ifndef RELEASE_BUILD
	Common::FSNode folder;
	if (ConfMan.hasKey("extrapath")) {
		if ((folder = Common::FSNode(ConfMan.getPath("extrapath"))).exists()
				&& (folder = folder.getChild("files")).exists()
				&& (folder = folder.getChild(subfolder.baseName())).exists()) {
			f.open(folder.getChild("version.txt"));
		}
	}

#endif
	if (!f.isOpen()) {
		if (!Common::File::exists(DATA_FILENAME) ||
			(dataArchive = Common::makeZipArchive(DATA_FILENAME)) == 0 ||
			!f.open(subfolder.join("version.txt"), *dataArchive)) {
			delete dataArchive;
			errorMsg = Common::U32String::format(_("Could not locate engine data %s"), DATA_FILENAME);
			return false;
		}
	}

	// Validate the version
	char buffer[5];
	f.read(buffer, 4);
	buffer[4] = '\0';

	int major = 0, minor = 0;
	if (buffer[1] == '.') {
		major = buffer[0] - '0';
		minor = atoi(&buffer[2]);
	}

	if (major != reqMajorVersion || minor != reqMinorVersion) {
		delete dataArchive;
		errorMsg = Common::U32String::format(_("Out of date engine data. Expected %d.%d, but got version %d.%d"),
			reqMajorVersion, reqMinorVersion, major, minor);
		return false;
	}

	// It was all validated correctly
	Common::Archive *archive;
#ifndef RELEASE_BUILD
	if (!dataArchive)
		archive = new UltimaDataArchiveProxy(folder);
	else
#endif
		archive = new UltimaDataArchive(dataArchive, subfolder);

	SearchMan.add("data", archive);
	return true;
}

/*-------------------------------------------------------------------*/

bool UltimaDataArchive::hasFile(const Common::Path &path) const {
	if (!path.isRelativeTo(_publicFolder))
		return false;

	Common::Path realFilename = innerToPublic(path);
	return _zip->hasFile(realFilename);
}

int UltimaDataArchive::listMatchingMembers(Common::ArchiveMemberList &list, const Common::Path &pattern, bool matchPathComponents) const {
	Common::ArchiveMemberList innerList;
	int numMatches = 0;
	// Test whether we can skip filtering.
	bool matchAll = matchPathComponents && pattern == "*";

	// First, get all zip members relevant to the current game
	_zip->listMatchingMembers(innerList, _innerfolder.appendComponent("*"), true);

	// Modify the results to change the filename, then filter with pattern
	for (const auto &innerMember : innerList) {
		Common::ArchiveMemberPtr member = Common::ArchiveMemberPtr(
			new UltimaDataArchiveMember(innerMember, _innerfolder));
		if (matchAll || member->getPathInArchive().toString().matchString(pattern.toString(), true, matchPathComponents ? nullptr : "/")) {
			list.push_back(member);
			++numMatches;
		}
	}
	return numMatches;
}

int UltimaDataArchive::listMembers(Common::ArchiveMemberList &list) const {
	return listMatchingMembers(list, "*", true);
}

const Common::ArchiveMemberPtr UltimaDataArchive::getMember(const Common::Path &path) const {
	if (!hasFile(path))
		return Common::ArchiveMemberPtr();

	return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this));
}

Common::SeekableReadStream *UltimaDataArchive::createReadStreamForMember(const Common::Path &path) const {
	if (hasFile(path)) {
		Common::Path filename = innerToPublic(path);
		return _zip->createReadStreamForMember(filename);
	}

	return nullptr;
}

bool UltimaDataArchive::isPathDirectory(const Common::Path &path) const {
	return _zip->isPathDirectory(innerToPublic(path));
}
/*-------------------------------------------------------------------*/

#ifndef RELEASE_BUILD

const Common::ArchiveMemberPtr UltimaDataArchiveProxy::getMember(const Common::Path &path) const {
	if (!hasFile(path))
		return Common::ArchiveMemberPtr();

	return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this));
}

Common::SeekableReadStream *UltimaDataArchiveProxy::createReadStreamForMember(const Common::Path &path) const {
	if (hasFile(path))
		return getNode(path).createReadStream();

	return nullptr;
}

Common::FSNode UltimaDataArchiveProxy::getNode(const Common::Path &name) const {
	Common::Path remainingName = name.relativeTo(_publicFolder);
	Common::FSNode node = _folder;

	Common::StringArray components = remainingName.splitComponents();

	if (components.empty()) {
		return node;
	}

	for(Common::StringArray::const_iterator it = components.begin(); it != components.end() - 1; it++) {
		node = node.getChild(*it);
		if (!node.exists())
			return node;
	}

	node = node.getChild(*(components.end() - 1));

	return node;
}

int UltimaDataArchiveProxy::listMembers(Common::ArchiveMemberList &list) const {
	return listMatchingMembers(list, "*", true);
}

int UltimaDataArchiveProxy::listMatchingMembers(Common::ArchiveMemberList &list,
		const Common::Path &pattern, bool matchPathComponents) const {
	// Let FSDirectory adjust the filenames for us by using its prefix feature.
	// Note: dir is intentionally constructed again on each call to prevent stale entries due to caching:
	// Since this proxy class is intended for use during development, picking up modifications while the
	// game is running might be useful.
	const int maxDepth = 255; // chosen arbitrarily
	Common::FSDirectory dir(_publicFolder, _folder, maxDepth, false, false, true);
	if (matchPathComponents && pattern == "*")
		return dir.listMembers(list);
	else
		return dir.listMatchingMembers(list, pattern, matchPathComponents);
}

bool UltimaDataArchiveProxy::isPathDirectory(const Common::Path &path) const {
	return getNode(path).isDirectory();
}
#endif

} // End of namespace Shared
} // End of namespace Ultima