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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/engine/data_archive.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/translation.h"
#include "common/compression/unzip.h"
namespace Ultima {
namespace Shared {
#define DATA_FILENAME "ultima.dat"
class UltimaDataArchiveMember : public Common::ArchiveMember {
private:
Common::SharedPtr<Common::ArchiveMember> _member;
Common::Path _publicFolder;
Common::Path _innerfolder;
public:
UltimaDataArchiveMember(Common::SharedPtr<Common::ArchiveMember> member,
const Common::Path &subfolder) :
_member(member), _publicFolder("data/"), _innerfolder(subfolder) {
}
~UltimaDataArchiveMember() override {}
Common::SeekableReadStream *createReadStream() const override {
return _member->createReadStream();
}
Common::SeekableReadStream *createReadStreamForAltStream(Common::AltStreamType altStreamType) const override {
return _member->createReadStreamForAltStream(altStreamType);
}
Common::Path getPathInArchive() const override {
Common::Path name = _member->getPathInArchive();
assert(name.isRelativeTo(_innerfolder));
return _publicFolder.join(name.relativeTo(_innerfolder));
}
Common::U32String getDisplayName() const override {
return _member->getDisplayName();
}
Common::String getFileName() const override { return _member->getFileName(); }
Common::String getName() const override { return getPathInArchive().toString('/'); }
bool isDirectory() const override { return _member->isDirectory(); }
};
/*-------------------------------------------------------------------*/
bool UltimaDataArchive::load(const Common::Path &subfolder,
int reqMajorVersion, int reqMinorVersion, Common::U32String &errorMsg) {
Common::Archive *dataArchive = nullptr;
Common::File f;
#ifndef RELEASE_BUILD
Common::FSNode folder;
if (ConfMan.hasKey("extrapath")) {
if ((folder = Common::FSNode(ConfMan.getPath("extrapath"))).exists()
&& (folder = folder.getChild("files")).exists()
&& (folder = folder.getChild(subfolder.baseName())).exists()) {
f.open(folder.getChild("version.txt"));
}
}
#endif
if (!f.isOpen()) {
if (!Common::File::exists(DATA_FILENAME) ||
(dataArchive = Common::makeZipArchive(DATA_FILENAME)) == 0 ||
!f.open(subfolder.join("version.txt"), *dataArchive)) {
delete dataArchive;
errorMsg = Common::U32String::format(_("Could not locate engine data %s"), DATA_FILENAME);
return false;
}
}
// Validate the version
char buffer[5];
f.read(buffer, 4);
buffer[4] = '\0';
int major = 0, minor = 0;
if (buffer[1] == '.') {
major = buffer[0] - '0';
minor = atoi(&buffer[2]);
}
if (major != reqMajorVersion || minor != reqMinorVersion) {
delete dataArchive;
errorMsg = Common::U32String::format(_("Out of date engine data. Expected %d.%d, but got version %d.%d"),
reqMajorVersion, reqMinorVersion, major, minor);
return false;
}
// It was all validated correctly
Common::Archive *archive;
#ifndef RELEASE_BUILD
if (!dataArchive)
archive = new UltimaDataArchiveProxy(folder);
else
#endif
archive = new UltimaDataArchive(dataArchive, subfolder);
SearchMan.add("data", archive);
return true;
}
/*-------------------------------------------------------------------*/
bool UltimaDataArchive::hasFile(const Common::Path &path) const {
if (!path.isRelativeTo(_publicFolder))
return false;
Common::Path realFilename = innerToPublic(path);
return _zip->hasFile(realFilename);
}
int UltimaDataArchive::listMatchingMembers(Common::ArchiveMemberList &list, const Common::Path &pattern, bool matchPathComponents) const {
Common::ArchiveMemberList innerList;
int numMatches = 0;
// Test whether we can skip filtering.
bool matchAll = matchPathComponents && pattern == "*";
// First, get all zip members relevant to the current game
_zip->listMatchingMembers(innerList, _innerfolder.appendComponent("*"), true);
// Modify the results to change the filename, then filter with pattern
for (const auto &innerMember : innerList) {
Common::ArchiveMemberPtr member = Common::ArchiveMemberPtr(
new UltimaDataArchiveMember(innerMember, _innerfolder));
if (matchAll || member->getPathInArchive().toString().matchString(pattern.toString(), true, matchPathComponents ? nullptr : "/")) {
list.push_back(member);
++numMatches;
}
}
return numMatches;
}
int UltimaDataArchive::listMembers(Common::ArchiveMemberList &list) const {
return listMatchingMembers(list, "*", true);
}
const Common::ArchiveMemberPtr UltimaDataArchive::getMember(const Common::Path &path) const {
if (!hasFile(path))
return Common::ArchiveMemberPtr();
return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this));
}
Common::SeekableReadStream *UltimaDataArchive::createReadStreamForMember(const Common::Path &path) const {
if (hasFile(path)) {
Common::Path filename = innerToPublic(path);
return _zip->createReadStreamForMember(filename);
}
return nullptr;
}
bool UltimaDataArchive::isPathDirectory(const Common::Path &path) const {
return _zip->isPathDirectory(innerToPublic(path));
}
/*-------------------------------------------------------------------*/
#ifndef RELEASE_BUILD
const Common::ArchiveMemberPtr UltimaDataArchiveProxy::getMember(const Common::Path &path) const {
if (!hasFile(path))
return Common::ArchiveMemberPtr();
return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this));
}
Common::SeekableReadStream *UltimaDataArchiveProxy::createReadStreamForMember(const Common::Path &path) const {
if (hasFile(path))
return getNode(path).createReadStream();
return nullptr;
}
Common::FSNode UltimaDataArchiveProxy::getNode(const Common::Path &name) const {
Common::Path remainingName = name.relativeTo(_publicFolder);
Common::FSNode node = _folder;
Common::StringArray components = remainingName.splitComponents();
if (components.empty()) {
return node;
}
for(Common::StringArray::const_iterator it = components.begin(); it != components.end() - 1; it++) {
node = node.getChild(*it);
if (!node.exists())
return node;
}
node = node.getChild(*(components.end() - 1));
return node;
}
int UltimaDataArchiveProxy::listMembers(Common::ArchiveMemberList &list) const {
return listMatchingMembers(list, "*", true);
}
int UltimaDataArchiveProxy::listMatchingMembers(Common::ArchiveMemberList &list,
const Common::Path &pattern, bool matchPathComponents) const {
// Let FSDirectory adjust the filenames for us by using its prefix feature.
// Note: dir is intentionally constructed again on each call to prevent stale entries due to caching:
// Since this proxy class is intended for use during development, picking up modifications while the
// game is running might be useful.
const int maxDepth = 255; // chosen arbitrarily
Common::FSDirectory dir(_publicFolder, _folder, maxDepth, false, false, true);
if (matchPathComponents && pattern == "*")
return dir.listMembers(list);
else
return dir.listMatchingMembers(list, pattern, matchPathComponents);
}
bool UltimaDataArchiveProxy::isPathDirectory(const Common::Path &path) const {
return getNode(path).isDirectory();
}
#endif
} // End of namespace Shared
} // End of namespace Ultima
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