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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_ENGINE_RESOURCES_H
#define ULTIMA_SHARED_ENGINE_RESOURCES_H
#include "common/algorithm.h"
#include "common/archive.h"
#include "common/array.h"
#include "common/memstream.h"
#include "common/str.h"
#include "common/serializer.h"
#include "ultima/shared/core/file.h"
#define STRING_BUFFER_SIZE 32768
namespace Ultima {
namespace Shared {
class Resources;
/**
* Base class for classes that exposes a set of strings, arrays, and other data from a resource
*/
class ResourceFile {
private:
File _file;
char _buffer[STRING_BUFFER_SIZE];
char *_bufferP;
protected:
Common::Path _filename;
protected:
/**
* Constructor
*/
ResourceFile(const Common::Path &filename);
/**
* Destructor
*/
virtual ~ResourceFile() {
}
/**
* Synchronizes the data for the resource
*/
virtual void synchronize() = 0;
virtual void syncString(const char *&str);
virtual void syncStrings(const char **str, size_t count);
virtual void syncStrings2D(const char **str, size_t count1, size_t count2);
virtual void syncNumber(int &val);
virtual void syncNumbers(int *vals, size_t count);
virtual void syncNumbers2D(int *vals, size_t count1, size_t count2);
virtual void syncNumbers3D(int *vals, size_t count1, size_t count2, size_t count3);
virtual void syncBytes(byte *vals, size_t count);
virtual void syncBytes2D(byte *vals, size_t count1, size_t count2);
public:
/**
* Loads in a resource
*/
void load();
};
/**
* Derived base class for resources that have their contents within the executable rather than a data file.
* This will allow the data for a particular Ultima game to be gradually built up without repeatedly
* regenerating a data file. Once a game has been properly tested, then it can be moved out.
*/
class LocalResourceFile : public ResourceFile {
private:
Common::MemoryWriteStreamDynamic _file;
Resources *_owner;
protected:
/**
* Constructor
*/
LocalResourceFile(const Common::Path &filename) : ResourceFile(filename), _owner(nullptr), _file(DisposeAfterUse::YES) {}
/**
* Constructor
*/
LocalResourceFile(Resources *owner, const Common::Path &filename) : ResourceFile(filename),
_owner(owner), _file(DisposeAfterUse::YES) {}
/**
* Return true if in saving mode
*/
bool isSaving() const { return _owner != nullptr; }
void syncString(const char *&str) override;
void syncStrings(const char **str, size_t count) override;
void syncStrings2D(const char **str, size_t count1, size_t count2) override;
void syncNumber(int &val) override;
void syncNumbers(int *vals, size_t count) override;
void syncNumbers2D(int *vals, size_t count1, size_t count2) override;
void syncNumbers3D(int *vals, size_t count1, size_t count2, size_t count3) override;
void syncBytes(byte *vals, size_t count) override;
void syncBytes2D(byte *vals, size_t count1, size_t count2) override;
public:
/**
* Write out the resource to the in-memory resource store
*/
void save();
};
/**
* Resources manager
*/
class Resources : public Common::Archive {
struct LocalResource {
Common::Path _name;
Common::Array<byte> _data;
};
struct FileResource {
Common::Path _name;
size_t _offset, _size;
/**
* Load an index entry from the datafile
*/
void load(File &f);
};
private:
Common::Array<LocalResource> _localResources;
public:
/**
* Constructor
*/
Resources() {
}
/**
* Sets up the resources for the engine
* @returns False if setup failed
*/
bool open();
/**
* Adds a resource created in memory to the ScummVM archive manager, so that it can be
* later opened like a normal file. Just as it will when eventually shifted to the
* data file for the engine
*/
void addResource(const Common::Path &name, const byte *data, size_t size);
// Archive implementation
/**
* Check if a member with the given name is present in the Archive.
* Patterns are not allowed, as this is meant to be a quick File::exists()
* replacement.
*/
bool hasFile(const Common::Path &path) const override;
/**
* Add all members of the Archive to list.
* Must only append to list, and not remove elements from it.
*
* @return the number of names added to list
*/
int listMembers(Common::ArchiveMemberList &list) const override;
/**
* Returns a ArchiveMember representation of the given file.
*/
const Common::ArchiveMemberPtr getMember(const Common::Path &path) const override;
/**
* Create a stream bound to a member with the specified name in the
* archive. If no member with this name exists, 0 is returned.
* @return the newly created input stream
*/
Common::SeekableReadStream *createReadStreamForMember(const Common::Path &path) const override;
};
} // End of namespace Shared
} // End of namespace Ultima
#endif
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