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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima.h"
#include "ultima/shared/engine/ultima.h"
#include "ultima/shared/engine/data_archive.h"
#include "ultima/shared/engine/events.h"
#include "audio/mixer.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/file.h"
#include "common/translation.h"
namespace Ultima {
namespace Shared {
UltimaEngine * g_ultima;
UltimaEngine::UltimaEngine(OSystem *syst, const Ultima::UltimaGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc), _randomSource("Ultima"),
_dataArchive(nullptr) {
g_ultima = this;
}
UltimaEngine::~UltimaEngine() {
g_ultima = nullptr;
}
bool UltimaEngine::initialize() {
Common::Path folder;
int reqMajorVersion, reqMinorVersion;
// Call syncSoundSettings to get default volumes set
syncSoundSettings();
// Check if the game uses data from te ultima.dat archive
if (!isDataRequired(folder, reqMajorVersion, reqMinorVersion))
return true;
// Try and set up the data archive
Common::U32String errorMsg;
if (!UltimaDataArchive::load(folder, reqMajorVersion, reqMinorVersion, errorMsg)) {
GUIError(errorMsg);
return false;
}
return true;
}
void UltimaEngine::GUIError(const Common::U32String &msg) {
GUIErrorMessage(msg);
}
bool UltimaEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsChangingOptionsDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
uint32 UltimaEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Language UltimaEngine::getLanguage() const {
return _gameDescription->desc.language;
}
GameId UltimaEngine::getGameId() const {
return _gameDescription->gameId;
}
Common::FSNode UltimaEngine::getGameDirectory() const {
return Common::FSNode(ConfMan.getPath("path"));
}
} // End of namespace Shared
} // End of namespace Ultima
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