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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/gfx/character_input.h"
#include "ultima/shared/gfx/text_cursor.h"
#include "ultima/shared/early/game_base.h"
#include "ultima/shared/engine/messages.h"
namespace Ultima {
namespace Shared {
namespace Gfx {
BEGIN_MESSAGE_MAP(CharacterInput, Popup)
ON_MESSAGE(KeypressMsg)
END_MESSAGE_MAP()
void CharacterInput::show(const Point &pt, byte color, TreeItem *respondTo) {
Popup::show(respondTo);
_color = color;
_bounds = Rect(pt.x, pt.y, pt.x + 8, pt.y + 8);
_game->_textCursor->setPosition(Point(_bounds.left, _bounds.top));
_game->_textCursor->setVisible(true);
}
bool CharacterInput::KeypressMsg(CKeypressMsg *msg) {
hide();
CCharacterInputMsg inputMsg(msg->_keyState);
inputMsg.execute(_respondTo);
return true;
}
} // End of namespace Gfx
} // End of namespace Shared
} // End of namespace Ultima
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