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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_GFX_CHARACTER_INPUT_H
#define ULTIMA_GFX_CHARACTER_INPUT_H
#include "ultima/shared/gfx/popup.h"
namespace Ultima {
namespace Shared {
namespace Gfx {
/**
* Text input control
*/
class CharacterInput : public Popup {
DECLARE_MESSAGE_MAP;
bool KeypressMsg(CKeypressMsg *msg);
private:
byte _color;
public:
CLASSDEF;
CharacterInput(GameBase *game) : Popup(game), _color(0) {
}
/**
* Show the character input
* @param pt Position of the input
* @param color Text color
* @param respondTo Where to send response to
* @remarks Generates a TextInputMsg message with the character when pressed
*/
void show(const Point &pt, byte color, TreeItem *respondTo = nullptr);
};
} // End of namespace Gfx
} // End of namespace Shared
} // End of namespace Ultima
#endif
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