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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_GFX_DUNGEON_H
#define ULTIMA_SHARED_GFX_DUNGEON_H
#include "ultima/shared/gfx/visual_surface.h"
namespace Ultima {
namespace Shared {
typedef void(*DrawWidgetFn)(Graphics::ManagedSurface &s, uint widgetId, uint distance, byte color);
class Game;
/**
* Acts as a handy container for the drawing methods for rendering the dungeon view
*/
class DungeonSurface : public Gfx::VisualSurface {
private:
Point _penPos;
byte _edgeColor;
byte _highlightColor;
byte _widgetColor;
DrawWidgetFn _widgetFn;
public:
/**
* Constructor
*/
DungeonSurface(const Graphics::ManagedSurface &src, const Rect &bounds, Game *game, DrawWidgetFn widgetFn);
/**
* Draw a line
*/
void drawLine(int x0, int y0, int x1, int y1, uint32 color) {
Gfx::VisualSurface::drawLine(x0 - 8, y0 - 8, x1 - 8, y1 - 8, color);
_penPos = Point(x1, y1);
}
/**
* Draw a line from a prior line ending point to a new destination pos
*/
void drawLineTo(int x, int y, uint32 color) {
Gfx::VisualSurface::drawLine(_penPos.x - 8, _penPos.y - 8, x - 8, y - 8, color);
_penPos = Point(x, y);
}
/**
* Draw a horizontal line.
*/
void hLine(int x, int y, int x2, uint32 color) {
Gfx::VisualSurface::hLine(x - 8, y - 8, x2 - 8, color);
_penPos = Point(x2, y);
}
/**
* Draw a vertical line.
*/
void vLine(int x, int y, int y2, uint32 color) {
Gfx::VisualSurface::vLine(x - 8, y - 8, y2 - 8, color);
_penPos = Point(x, y2);
}
/**
* Draw a frame around a specified rect.
*/
void frameRect(const Common::Rect &r, uint32 color) {
Gfx::VisualSurface::frameRect(Rect(r.left - 8, r.top - 8, r.right - 8, r.bottom - 8), color);
}
/**
* Draws a wall
*/
void drawWall(uint distance);
/**
* Draws a doorway directly in front of the player
*/
void drawDoorway(uint distance);
/**
* Draws a vertical line forming the edge of cells to the left of the player
*/
void drawLeftEdge(uint distance);
/**
* Draws a vertical line forming the edge of cells to the right of the player
*/
void drawRightEdge(uint distance);
/**
* Draws a monster or item at a given distance from the player
*/
void drawWidget(uint widgetId, uint distance, byte color);
/**
* Draw a ladder down face on
*/
void drawLadderDownFaceOn(uint distance);
/**
* Draw a ladder down side on
*/
void drawLadderDownSideOn(uint distance);
/**
* Draw a ladder down face on
*/
void drawLadderUpFaceOn(uint distance);
/**
* Draw a ladder down side on
*/
void drawLadderUpSideOn(uint distance);
/**
* Draw beams
*/
void drawBeams(uint distance);
/**
* Draws a door on the left hand side
*/
void drawLeftDoor(uint distance);
/**
* Draws a wall on the left-hand side
*/
void drawLeftWall(uint distance);
/**
* Draws the partial wall visible at the back of a corridor leading to the left
*/
void drawLeftBlank(uint distance);
/**
* Draws a door on the right hand side
*/
void drawRightDoor(uint distance);
/**
* Draws a wall on the right-hand side
*/
void drawRightWall(uint distance);
/**
* Draws the partial wall visible at the back of a corridor leading to the right
*/
void drawRightBlank(uint distance);
};
} // End of namespace Shared
} // End of namespace Ultima
#endif
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