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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_GFX_SCREEN_H
#define ULTIMA_SHARED_GFX_SCREEN_H
#include "common/list.h"
#include "ultima/shared/core/rect.h"
#include "graphics/screen.h"
#include "ultima/shared/gfx/font.h"
#include "ultima/shared/engine/messages.h"
namespace Ultima {
namespace Shared {
namespace Gfx {
#define VGA_COLOR_TRANS(x) ((x) * 255 / 63)
/**
* Base class for an on-screen cursor. Currently used for text cursor display
*/
class Cursor {
public:
/**
* Destructor
*/
virtual ~Cursor() {}
/**
* Get the bounds of the cursor
*/
virtual Common::Rect getBounds() const = 0;
/**
* Draw the cursor
*/
virtual void draw() = 0;
};
class Screen: public Graphics::Screen {
private:
Cursor *_cursor;
bool _drawCursor;
public:
/**
* Constructor
*/
Screen();
/**
* Updates the screen by copying any affected areas to the system
*/
void update() override;
/**
* Updates the screen at the end of an update call
*/
void updateScreen() override;
/**
* Sets the currently active cursor
*/
void setCursor(Cursor *cursor) { _cursor = cursor; }
};
} // End of namespace Gfx
} // End of namespace Shared
} // End of namespace Ultima
#endif
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