1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_GFX_TEXT_CURSOR_H
#define ULTIMA_SHARED_GFX_TEXT_CURSOR_H
#include "ultima/shared/core/rect.h"
#include "ultima/shared/gfx/screen.h"
namespace Ultima {
namespace Shared {
namespace Gfx {
/**
* Base class for text cursors, and is used by those games that don't have a visible cursor
*/
class TextCursor : public Cursor {
protected:
bool _visible;
Common::Rect _bounds;
protected:
/**
* Marks the area of the screen the cursor covers as dirty
*/
void markAsDirty();
public:
TextCursor() : _visible(false) {
}
~TextCursor() override {
}
/**
* Returns true if the cursor is visible
*/
bool isVisible() const {
return _visible;
}
/**
* Sets the visibility of the cursor
*/
virtual void setVisible(bool isVis) {
_visible = isVis;
markAsDirty();
}
/**
* Get the bounds of the cursor
*/
Common::Rect getBounds() const override { return _bounds; }
/**
* Returns the position of the cursor
*/
Point getPosition() const { return Point(_bounds.left, _bounds.top); }
/**
* Sets the position of the cursor
*/
void setPosition(const Point &pt) {
bool vis = _visible;
setVisible(false);
_bounds.moveTo(pt);
setVisible(vis);
}
/**
* Update the cursor
*/
virtual void update() = 0;
};
} // End of namespace Gfx
} // End of namespace Shared
} // End of namespace Ultima
#endif
|