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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/gfx/text_input.h"
#include "ultima/shared/gfx/text_cursor.h"
#include "ultima/shared/early/game_base.h"
#include "ultima/shared/engine/messages.h"
namespace Ultima {
namespace Shared {
namespace Gfx {
BEGIN_MESSAGE_MAP(TextInput, Popup)
ON_MESSAGE(KeypressMsg)
END_MESSAGE_MAP()
void TextInput::show(const Point &pt, bool isNumeric, size_t maxCharacters, byte color, TreeItem *respondTo) {
Popup::show(respondTo);
_isNumeric = isNumeric;
_maxCharacters = maxCharacters;
_color = color;
_bounds = Rect(pt.x, pt.y, pt.x + 8 * (maxCharacters + 1), pt.y + 8);
_text = "";
_game->_textCursor->setPosition(Point(_bounds.left, _bounds.top));
_game->_textCursor->setVisible(true);
}
void TextInput::draw() {
Popup::draw();
VisualSurface s = getSurface();
// Ensure the cursor is at the right position
_game->_textCursor->setPosition(Point(_bounds.left + _text.size() * 8, _bounds.top));
// Display the text
Common::String text = _text;
while (text.size() < _maxCharacters)
text += ' ';
s.writeString(text, TextPoint(0, 0), _color);
}
bool TextInput::KeypressMsg(CKeypressMsg *msg) {
uint16 c = msg->_keyState.ascii;
//TreeItem *respondTo = _respondTo;
if (c >= ' ' && c <= 0x7f) {
// Printable character
if (_text.size() < _maxCharacters && (!_isNumeric || (c >= '0' && c <= '9'))) {
_text += msg->_keyState.ascii;
setDirty();
}
} else if (msg->_keyState.keycode == Common::KEYCODE_BACKSPACE || msg->_keyState.keycode == Common::KEYCODE_LEFT) {
if (!_text.empty()) {
_text.deleteLastChar();
setDirty();
}
} else if (msg->_keyState.keycode == Common::KEYCODE_RETURN || msg->_keyState.keycode == Common::KEYCODE_KP_ENTER) {
_game->_textCursor->setVisible(false);
hide();
CTextInputMsg inputMsg(_text, false);
inputMsg.execute(_respondTo);
} else if (msg->_keyState.keycode == Common::KEYCODE_ESCAPE) {
_game->_textCursor->setVisible(false);
hide();
CTextInputMsg inputMsg("", true);
inputMsg.execute(_respondTo);
}
return true;
}
} // End of namespace Gfx
} // End of namespace Shared
} // End of namespace Ultima
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