File: visual_item.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "ultima/shared/gfx/visual_item.h"
#include "ultima/shared/early/ultima_early.h"
#include "ultima/shared/early/game.h"

namespace Ultima {
namespace Shared {
namespace Gfx {

BEGIN_MESSAGE_MAP(VisualItem, NamedItem)
	ON_MESSAGE(ShowMsg)
	ON_MESSAGE(HideMsg)
END_MESSAGE_MAP()

void VisualItem::init(TreeItem *parent) {
	_isDirty = true;
	if (parent != nullptr)
		addUnder(parent);
}

bool VisualItem::ShowMsg(CShowMsg *msg) {
	// When a view is shown, mark it to be redrawn
	_isDirty = true;
	//	Font *font = Font::getActiveFont();
	//	_fontDetails._fontNumber = font ? font->_fontNumber : 1;

	return false;
}

bool VisualItem::HideMsg(CHideMsg *msg) {
	// When view is hidden, mark it as not dirty
	_isDirty = false;
	return false;
}

VisualSurface VisualItem::getSurface() {
	Graphics::ManagedSurface src(*g_vm->_screen, _bounds);
	return VisualSurface(src, _bounds, getGame());
}

void VisualItem::setBounds(const Rect &r) {
	_bounds = r;
	setDirty();
}

void VisualItem::setPosition(const Point &pt) {
	_bounds.moveTo(pt);
	setDirty();
}

void VisualItem::setDirty(bool dirty) {
	// Flag the item as dirty
	_isDirty = dirty;
}

void VisualItem::setView(const Common::String &viewName) {
	getGame()->setView(viewName);
}

void VisualItem::setPopup(Gfx::Popup *popup) {
	getGame()->setPopup(popup);
}

void VisualItem::setView() {
	getGame()->setView(this);
}

} // End of namespace Gfx
} // End of namespace Shaerd
} // End of namespace Ultima