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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_GFX_VISUAL_SURFACE_H
#define ULTIMA_SHARED_GFX_VISUAL_SURFACE_H
#include "graphics/managed_surface.h"
#include "ultima/shared/core/named_item.h"
#include "ultima/shared/core/rect.h"
#include "ultima/shared/gfx/screen.h"
namespace Ultima {
namespace Shared {
class GameBase;
namespace Gfx {
class Font;
class VisualSurface : public Graphics::ManagedSurface {
private:
Rect _bounds;
Point _textPos;
byte _textColor;
byte _bgColor;
public:
/**
* Constructor
*/
VisualSurface(const Graphics::ManagedSurface &src, const Rect &bounds, GameBase *game = nullptr);
/**
* Draws a point on the surface
*/
void drawPoint(const Point &pt, byte color);
/**
* Set the position for writing text to
*/
void setTextPos(const Point &pt) { _textPos = pt; }
/**
* Write out a string
*/
void writeString(const Common::String &msg, const Point &pt, int color = -1, int bgColor = -1);
/**
* Write out a string
*/
void writeString(const Common::String &msg, int color = -1, int bgColor = -1);
/**
* Draw a character
*/
void writeChar(unsigned char c, const Point &pt, int color = -1, int bgColor = -1);
/**
* Draw a character
*/
void writeChar(unsigned char c, int color = -1, int bgColor = -1);
/**
* Get the current font height
*/
size_t fontHeight();
};
} // End of namespace Gfx
} // End of namespace Shared
} // End of namespace Ultima
#endif
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