File: map_tile.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef ULTIMA_SHARED_MAPS_MAP_TILE_H
#define ULTIMA_SHARED_MAPS_MAP_TILE_H

#include "common/array.h"

namespace Ultima {
namespace Shared {
namespace Maps {

class MapWidget;

/**
 * Contains data about a given position within the map
 */
class MapTile {
public:
	int _tileId;							// Original tile Id
	int _tileDisplayNum;					// Tile number to display. Can differ from tileId, such as tiles in the
											// city for talking/stealing to merchants showing as ground
	Common::Array<MapWidget *> _widgets;	// Widgets on the tile, if any
	int _widgetNum;							// Widget number of first widget, if any
	MapWidget *_widget;						// Pointer tofirst widget on tile, if any
	// Dungeon tile flags
	bool _isDoor, _isSecretDoor;
	bool _isLadderUp, _isLadderDown;
	bool _isWall, _isHallway, _isBeams;
public:
	/**
	 * Constructor
	 */
	MapTile() : _tileDisplayNum(-1), _tileId(-1), _widgetNum(-1), _widget(0),
		_isDoor(false), _isSecretDoor(false), _isLadderUp(false), _isLadderDown(false), _isWall(false),
		_isHallway(false), _isBeams(false) {}

	/**
	 * Destructor
	 */
	virtual ~MapTile() {}

	/**
	 * Clears the map tile information
	 */
	virtual void clear();

	/**
	 * Returns true if the tile is a door in a dungeon
	 */
	bool isDoor() const { return _isDoor; }

	/**
	 * Returns true if the tile is a wall or secret door in a dungeon
	 */
	bool isWallOrSecretDoor() const { return _isWall || _isSecretDoor; }

	/**
	 * Returns true if the tile in a dungeon is a type that has walls on it: walls, doors, or secret doors
	 */
	bool isWallOrDoorway() const { return _isWall || _isDoor || _isSecretDoor; }

	/**
	 * Returns true if a tile is a solid type within a dungeon
	 */
	bool isSolid() const { return !(_isHallway || _isLadderUp || _isLadderDown || _isBeams); }
};

} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima

#endif