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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/std/string.h"
#include "common/algorithm.h"
namespace Ultima {
namespace Std {
const char *const endl = "\n";
Common::String to_uppercase(const Common::String &s) {
Common::String str = s;
Common::String::iterator X;
for (X = str.begin(); X != str.end(); ++X)
*X = toupper(*X);
return str;
}
string::string(size_t n, char c) : Common::String() {
ensureCapacity(n, false);
for (size_t idx = 0; idx < n; ++idx)
(*this) += c;
}
void string::resize(size_t count) {
if (count == 0)
clear();
else if (count < size())
*this = string(_str, _str + count);
else {
while (size() < count)
*this += ' ';
}
}
} // End of namespace Std
} // End of namespace Ultima
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