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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/core/debugger.h"
#include "ultima/shared/early/game.h"
#include "ultima/shared/early/ultima_early.h"
#include "ultima/shared/maps/map.h"
namespace Ultima {
namespace Ultima1 {
Debugger::Debugger() : Shared::Debugger() {
registerCmd("spell", WRAP_METHOD(Debugger, cmdSpell));
}
bool Debugger::cmdSpell(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("spell <spell number>\n");
return true;
} else {
int spellId = strToInt(argv[1]);
Shared::Game *game = dynamic_cast<Shared::Game *>(g_vm->_game);
assert(game);
game->_map->castSpell(spellId);
return false;
}
}
} // End of namespace Ultima1
} // End of namespace Ultima
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