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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_CORE_QUESTS_H
#define ULTIMA_ULTIMA1_CORE_QUESTS_H
#include "common/array.h"
#include "common/serializer.h"
namespace Ultima {
namespace Ultima1 {
#define FLAGS_COUNT 9
class Ultima1Game;
/**
* Quest entry
*/
class QuestFlag {
enum FlagState { UNSTARTED = 0, IN_PROGRESS = -1, COMPLETED = 1 };
private:
Ultima1Game *_game;
FlagState _state;
public:
/**
* Constructor
*/
QuestFlag() : _game(nullptr), _state(UNSTARTED) {}
/**
* Constructor
*/
QuestFlag(Ultima1Game *game) : _game(game), _state(UNSTARTED) {}
/**
* Synchronize the data for a single flag
*/
void synchronize(Common::Serializer &s);
/**
* Returns true if the quest is unstarted
*/
bool isUnstarted() const { return _state == UNSTARTED; }
/**
* Returns true if the quest is in progress
*/
bool isInProgress() const { return _state == IN_PROGRESS; }
/**
* Called when a quest is completed
*/
bool isComplete() const { return _state == COMPLETED; }
/**
* Mark a quest as in progress
*/
void start();
/**
* Complete an in-progress quest
*/
void complete();
};
/**
* Manages the list of quest flags
*/
class Quests : public Common::Array<QuestFlag> {
public:
/**
* Constructor
*/
Quests(Ultima1Game *game);
/**
* Synchronize the data for a single flag
*/
void synchronize(Common::Serializer &s);
};
} // End of namespace Ultima1
} // End of namespace Ultima
#endif
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