File: resources.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (1021 lines) | stat: -rw-r--r-- 43,744 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "ultima/ultima1/core/resources.h"
#include "common/algorithm.h"

namespace Ultima {
namespace Ultima1 {

static const char *const SRC_TITLE_MESSAGES[13] = {
	"Ultima I",
	"The First Age of Darkness",
	"Copyright (C) 1987 Origin Systems, Inc.",
	"Presents...",
	"...a new release of the best",
	"   selling personal computer",
	"   role-playing adventure...",
	"...Lord British's original",
	"   fantasy masterpiece...",
	"ULTIMA and LORD BRITISH are registered",
	"trademarks of Richard Garriott and",
	"Origin Systems, Inc.",
	"Conversion by: John Fachini"
};

static const char *const SRC_MAIN_MENU_TEXT[7] = {
	"*** Ultima I ***",  "from darkest", "dungeons, to", "deepest space!",
	"a) Generate new character", "b) Continue previous game", "Thy choice: "
};

static const char *const SRC_CHAR_GEN_TEXT[14] = {
	" Character Generation ",
	"Points left to distribute: %2d",
	"Strength........%d\n"
		"Agility.........%d\n"
		"Stamina.........%d\n"
		"Charisma........%d\n"
		"Wisdom..........%d\n"
		"Intelligence....%d",
	"Move cursor with up and down arrows;\n"
		"increase and decrease attributes\n"
		"with left and right arrows.  Press\n"
		"space bar when finished, or escape\n"
		"to return to the main menu.",
	"a) %s\n"
		"b) %s\n"
		"c) %s\n"
		"d) %s",
	("a) %s\n"
		"b) %s"),
	"Select thy race:",
	"Select thy sex:",
	"Select thy class:",
	"Race: ",
	"Sex: ",
	"Class: ",
	"Enter thy name:",
	"Save this character? (Y-N)"
};

static const char *const SRC_RACE_NAMES[4] = { "Human", "Elf", "Dwarf", "Bobbit" };

static const char *const SRC_SEX_NAMES[3] = { "Male", "Female", "Yes Please" };

static const char *const SRC_CLASS_NAMES[4] = { "Fighter", "Cleric", "Wizard", "Thief" };

static const char *const SRC_TRANSPORT_NAMES[8] = { "Foot", "Horse", "Cart", "Raft", "Frigate", "Aircar", "Shuttle", "Time Machine" };

static const char *const SRC_STAT_NAMES[11] = {
	"Hit Points", "Strength", "Agility", "Stamina", "Charisma", "Wisdom", "Intelligence",
	"Copper pence", "Silver pieces", "Gold crowns", "Enemy vessels"
};

static const char *const SRC_STATUS_TEXT[4] = { "Hits:", "Food:",  "Exp.:", "Coin:" };

static const char *const SRC_DIRECTION_NAMES[4] = { "West", "East", "North", "South" };

static const char *const SRC_DUNGEON_MOVES[4] = { "Turn left", "Turn right", "Forward", "Turn around" };

static const char *const SRC_LOCATION_NAMES[LOCATION_COUNT] = {
	"Britain",
	"Moon",
	"Fawn",
	"Paws",
	"Montor",
	"Yew",
	"Tune",
	"Grey",
	"Arnold",
	"Linda",
	"Helen",
	"Owen",
	"John",
	"Gerry",
	"Wolf",
	"The Snake",
	"Nassau",
	"Clear Lagoon",
	"Stout",
	"Gauntlet",
	"Imagination",
	"Ponder",
	"Wealth",
	"Poor",
	"Gorlab",
	"Dextron",
	"Magic",
	"Wheeler",
	"Bulldozer",
	"The Brother",
	"Turtle",
	"Lost Friends",

	"The Castle of Lord British",
	"The Castle of the Lost King",
	"The Castle Barataria",
	"The Castle Rondorin",
	"The Castle of Olympus",
	"The Black Dragon's Castle",
	"The White Dragon's Castle",
	"The Castle of Shamino",

	"The Pillars of Protection",
	"The Tower of Knowledge",
	"The Pillars of the Argonauts",
	"The Pillar of Ozymandias",
	"The Sign Post",
	"The Southern Sign Post",
	"The Eastern Sign Post",

	"The Grave of the Lost Soul",
	"The Unholy Hole",
	"The Dungeon of Perinia",
	"The Dungeon of Montor",
	"The Mines of Mt. Drash",
	"Mondain's Gate to Hell",
	"The Lost Caverns",
	"The Dungeon of Doubt",
	"The Mines of Mt. Drash II",
	"Death's Awakening",
	"The Savage Place",
	"Scorpion Hole",
	"Advari's Hole",
	"The Dead Warrior's Fight",
	"The Horror of the Harpies",
	"The Labyrinth",
	"Where Hercules Died",
	"The Horror of the Harpies II",
	"The Gorgon Hole",
	"The Tramp of Doom",
	"The Viper's Pit",
	"The Long Death",
	"The End...",
	"The Viper's Pit II",
	"The Slow Death",
	"The Guild of Death",
	"The Metal Twister",
	"The Troll's Hole",
	"The Skull Smasher",
	"The Spine Breaker",
	"The Dungeon of Doom",
	"The Dead Cat's Life",
	"The Morbid Adventure",
	"Free Death Hole",
	"Dead Man's Walk",
	"The Dead Cat's Life II",
	"The Hole to Hades"
};

static const char *const SRC_DUNGEON_ITEM_NAMES[2] = { "Chest", "Coffin" };

static const char *const SRC_WEAPON_NAMES_UPPERCASE[16] = {
	"Hands", "Dagger", "Mace", "Axe", "Rope & Spikes", "Sword", "Great Sword", "Bow & Arrows",
	"Amulet", "Wand", "Staff", "Triangle", "Pistol", "Light Sword", "Phazor", "Blaster"
};

static const char *const SRC_WEAPON_NAMES_LOWERCASE[16] = {
	"hands", "dagger", "mace", "axe", "rope", "sword", "g sword", "bow",
	"amulet", "wand", "staff", "triangle", "pistol", "L sword", "phazor", "blaster"
};

static const char *const SRC_WEAPON_NAMES_ARTICLE[16] = {
	"a Hands", "a Dagger", "a Mace", "Axe", "a Rope & Spikes", "a Sword", "a Great Sword", "a Bow & Arrows",
	"an Amulet", "a Wand", "a Staff", "a Triangle", "a Pistol", "a Light Sword", "a Phazor", "a Blaster"
};

static const byte SRC_WEAPON_DISTANCES[16] = { 1, 1, 1, 1, 0, 1, 1, 3, 0, 0, 0, 1, 3, 1, 3, 3 };

static const char *const SRC_ARMOUR_NAMES[6] = {
	"Skin", "Leather armor", "Chain mail", "Plate mail", "Vacuum suit", "Reflect suit"
};

static const char *const SRC_SPELL_NAMES[11] = {
	"Prayer", "Open", "Unlock", "Magic Missile", "Steal", "Ladder Down", "Ladder Up",
	"Blink", "Create", "Destroy", "Kill"
};

static const char *const SRC_SPELL_PHRASES[14] = {
	"\"POTENTIS-LAUDIS!\"", "\"APERTUS!\"", "\"PECUNIA!\"", "\"VASTO!\"", "\"NUDO!\"",
	"\"INFERUS!\"", "\"ASCENDO!\"", "\"DUCIS-EDUCO!\"", "\"STRUXI!\"", "\"DELIO!\"",
	"\"INTERFICIO!\"", " Shazam!", "\"DELCIO-ERE-UI\" ", "\"INTERFICIO-NUNC!\" "
};

static const char *const SRC_GEM_NAMES[4] = { "Red Gem", "Green Gem", "Blue Gem", "White Gem" };

static const byte SRC_LOCATION_X[LOCATION_COUNT] = {
	39, 66, 25, 46, 52, 18, 70, 64, 126, 128, 148, 115, 150, 121,
	150, 109, 42, 44, 64, 31, 66, 37, 66, 25, 128, 101, 142, 121,
	115, 149, 97, 103, 40, 32, 125, 114, 41, 30, 127, 135, 36, 69,
	96, 97, 13, 12, 131, 98, 48, 18, 53, 59, 29, 13, 62, 39,
	38, 130, 100, 124, 155, 147, 98, 109, 116, 136, 52, 32, 25, 14,
	63, 71, 40, 16, 46, 119, 149, 114, 108, 138, 154, 105, 128, 129
};
static const byte SRC_LOCATION_Y[LOCATION_COUNT] = {
	39, 41, 61, 28, 63, 34, 63, 22, 36, 63, 22, 43, 49, 15,
	67, 61, 119, 92, 133, 112, 106, 140, 88, 94, 117, 119, 139, 106,
	141, 112, 141, 100, 38, 27, 37, 29, 118, 126, 116, 105, 9, 10,
	33, 66, 89, 122, 87, 88, 11, 13, 22, 29, 37, 43, 49, 60,
	68, 10, 15, 26, 35, 36, 45, 50, 56, 59, 96, 99, 105, 110,
	119, 120, 129, 140, 145, 89, 91, 100, 107, 115, 121, 127, 138, 146
};

const int SRC_LOCATION_PEOPLE[150][4] = {
	{ 20, 33, 4, 2000 },
	{ 22, 35, 12, 1 },
	{ 17, 1, 6, 500 },
	{ 17, 17, 6, 500 },
	{ 17, 17, 11, 500 },
	{ 17, 25, 7, 500 },
	{ 17, 25, 12, 500 },
	{ 17, 36, 9, 500 },
	{ 19, 35, 6, 1 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ 20, 25, 4, 2000 },
	{ 22, 31, 2, 1 },
	{ 17, 28, 12, 500 },
	{ 17, 34, 12, 500 },
	{ 17, 0, 8, 500 },
	{ 17, 11, 3, 500 },
	{ 17, 22, 1, 500 },
	{ 17, 28, 1, 500 },
	{ 17, 33, 5, 500 },
	{ 19, 22, 14, 1 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ 19, 15, 5, 1 },
	{ 50, 34, 6, 1 },
	{ 17, 2, 9, 500 },
	{ 17, 16, 16, 500 },
	{ 17, 18, 2, 500 },
	{ 17, 20, 8, 500 },
	{ 17, 21, 16, 500 },
	{ 17, 36, 8, 500 },
	{ 21, 6, 3, 1 },
	{ 21, 6, 14, 1 },
	{ 21, 13, 14, 1 },
	{ 21, 25, 3, 1 },
	{ 21, 25, 12, 1 },
	{ 21, 32, 3, 1 },
	{ -1, 0, 0, 0 },
	{ 19, 15, 9, 1 },
	{ 50, 27, 3, 1 },
	{ 17, 1, 10, 500 },
	{ 17, 9, 8, 500 },
	{ 17, 16, 1, 500 },
	{ 17, 21, 16, 500 },
	{ 17, 36, 7, 500 },
	{ 21, 4, 16, 1 },
	{ 21, 5, 3, 1 },
	{ 21, 12, 3, 1 },
	{ 21, 30, 1, 1 },
	{ 21, 34, 12, 1 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ 19, 17, 3, 1 },
	{ 50, 21, 5, 1 },
	{ 17, 10, 10, 500 },
	{ 17, 15, 15, 500 },
	{ 17, 22, 15, 500 },
	{ 17, 23, 9, 500 },
	{ 21, 3, 12, 1 },
	{ 21, 6, 3, 1 },
	{ 21, 19, 1, 1 },
	{ 21, 34, 1, 1 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ 19, 19, 12, 1 },
	{ 50, 24, 3, 1 },
	{ 17, 1, 7, 500 },
	{ 17, 1, 11, 500 },
	{ 17, 8, 16, 500 },
	{ 17, 14, 7, 500 },
	{ 17, 29, 16, 500 },
	{ 17, 36, 11, 500 },
	{ 21, 4, 1, 1 },
	{ 21, 12, 1, 1 },
	{ 21, 17, 1, 1 },
	{ 21, 22, 1, 1 },
	{ 21, 28, 1, 1 },
	{ 21, 34, 1, 1 },
	{ -1, 0, 0, 0 },
	{ 17, 17, 2, 500 },
	{ 17, 17, 15, 500 },
	{ 17, 20, 2, 500 },
	{ 17, 20, 15, 500 },
	{ 21, 12, 8, 1 },
	{ 21, 25, 8, 1 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ 50, 20, 4, 1 },
	{ 17, 1, 1, 500 },
	{ 17, 1, 16, 500 },
	{ 17, 8, 9, 500 },
	{ 17, 16, 15, 500 },
	{ 17, 18, 10, 500 },
	{ 17, 21, 15, 500 },
	{ 17, 29, 9, 500 },
	{ 17, 36, 1, 500 },
	{ 17, 36, 16, 500 },
	{ 21, 8, 4, 1 },
	{ 21, 9, 13, 1 },
	{ 21, 18, 2, 1 },
	{ 21, 28, 13, 1 },
	{ 21, 29, 4, 1 },
	{ 19, 31, 14, 1 },
	{ 50, 27, 6, 1 },
	{ 17, 4, 11, 500 },
	{ 17, 17, 14, 500 },
	{ 17, 20, 14, 500 },
	{ 21, 7, 4, 1 },
	{ 21, 18, 4, 1 },
	{ 21, 29, 3, 1 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 },
	{ 19, 19, 10, 5 },
	{ 17, 6, 12, 500 },
	{ 17, 6, 15, 500 },
	{ 17, 7, 7, 500 },
	{ 17, 9, 5, 500 },
	{ 17, 28, 17, 500 },
	{ 17, 37, 8, 500 },
	{ 21, 1, 13, 1 },
	{ 21, 4, 1, 1 },
	{ 21, 16, 1, 1 },
	{ 21, 24, 1, 1 },
	{ 21, 33, 16, 1 },
	{ 21, 34, 1, 1 },
	{ -1, 0, 0, 0 },
	{ -1, 0, 0, 0 }
};

#define OFFSET(x) (x & 0xff), (x >> 8)

static const byte SRC_DUNGEON_DRAW_DATA[1964] = {
	OFFSET(60),			// Ranger
	OFFSET(168),		// Skeleton
	OFFSET(271),		// Thief
	OFFSET(319),		// Giant Rat
	OFFSET(374),		// Rat
	OFFSET(424),		// Spider
	OFFSET(531),		// Viper
	OFFSET(619),		// Orc
	OFFSET(706),		// Cyclops
	OFFSET(782),		// Gelatinous Cube
	OFFSET(794),		// Ettin
	OFFSET(871),		// Mimic
	OFFSET(899),		// Lizard Man
	OFFSET(993),		// Minotaur
	OFFSET(1081),		// Carrion Creeper
	OFFSET(1123),		// Tangler
	OFFSET(1209),		// Gremlin
	OFFSET(1254),		// Wandering Eyes
	OFFSET(1397),		// Wraith
	OFFSET(1471),		// Lich
	OFFSET(1552),		// Invisible Seeker
	OFFSET(1553),		// Wind Whipper
	OFFSET(1623),		// Zorn
	OFFSET(1706),		// Daemon
	OFFSET(1791),		// Balron
	OFFSET(1869),		// Coffin
	OFFSET(1903),		// Unknown 1
	OFFSET(1915),		// Unknown 2
	OFFSET(1927),		// Unknown 3
	OFFSET(1958),		// Unknown 4
	0x7E, 0xE1, 0xFC, 0x1E, 0xFC, 0x0C, 0xE0, 0x0C, 0xDB, 0x12, 0xD4, 0x2A, 0xDB, 0x2A, 0xCF, 0x12,
	0xCB, 0x06, 0xC3, 0x0C, 0xBB, 0x0C, 0xB6, 0x06, 0xB3, 0xF9, 0xB3, 0xF3, 0xB6, 0xF3, 0xBB, 0xF9,
	0xC3, 0xED, 0xCB, 0xD5, 0xCF, 0xD5, 0xDB, 0xED, 0xD4, 0xF3, 0xDB, 0xF3, 0xE0, 0xE1, 0xFC, 0x7E,
	0xED, 0xFC, 0xE7, 0x00, 0xF3, 0x00, 0xF3, 0xFC, 0x7E, 0x12, 0xFC, 0x18, 0x00, 0x0C, 0x00, 0x0C,
	0xFC, 0x7E, 0xF3, 0xDB, 0x0C, 0xDB, 0x7E, 0xF3, 0xE0, 0x0C, 0xE0, 0x7E, 0xF3, 0xC7, 0xF9, 0xCB,
	0x06, 0xCB, 0x0C, 0xC7, 0x7E, 0x00, 0xD4, 0x00, 0xCB, 0x7E, 0xFB, 0xBF, 0x04, 0xBF, 0x7E, 0x00,
	0xBB, 0x06, 0xB6, 0x06, 0xBB, 0xF9, 0xBB, 0xF9, 0xB6, 0x00, 0xBB, 0x7F, 0x7E, 0xDB, 0x00, 0xE7,
	0x00, 0xE7, 0xEC, 0xF3, 0xE2, 0x0C, 0xE2, 0x18, 0xEC, 0x18, 0x00, 0x24, 0x00, 0x7E, 0x00, 0xE7,
	0x00, 0xB6, 0x7E, 0xFC, 0xD8, 0x03, 0xD8, 0x7E, 0xF8, 0xCF, 0x07, 0xCF, 0x7E, 0xF5, 0xC5, 0x0A,
	0xC5, 0x7E, 0xE7, 0xCF, 0xF3, 0xBB, 0x0C, 0xBB, 0x18, 0xCF, 0x7E, 0xDB, 0xC5, 0xDB, 0xCF, 0xCF,
	0xC5, 0xDB, 0xC5, 0xF3, 0xD8, 0x7E, 0x18, 0xD4, 0x18, 0xC0, 0x7E, 0x12, 0xCF, 0x1E, 0xCF, 0x7E,
	0xF9, 0xB6, 0x06, 0xB6, 0x0C, 0xAD, 0x0C, 0xA8, 0x06, 0xA3, 0xF9, 0xA3, 0xF3, 0xA8, 0xF3, 0xAD,
	0xF9, 0xB6, 0x7E, 0xF9, 0xA3, 0x00, 0xA8, 0x7E, 0xF9, 0xAD, 0x7E, 0x06, 0xAD, 0x7E, 0xF9, 0xB1,
	0x06, 0xB1, 0x7F, 0x7E, 0x00, 0xBC, 0x00, 0xF7, 0x0C, 0x00, 0x24, 0x00, 0x24, 0xC0, 0x0C, 0xB3,
	0x00, 0xBC, 0xF3, 0xB3, 0xDB, 0xC0, 0xDB, 0x00, 0xF3, 0x00, 0x00, 0xF7, 0x7E, 0x0C, 0xB3, 0x0C,
	0xA4, 0x00, 0x9B, 0xF3, 0xA4, 0xF3, 0xB3, 0x7E, 0xF3, 0xA4, 0x00, 0xB6, 0x0C, 0xA4, 0x00, 0xA0,
	0xF3, 0xA4, 0x7F, 0x7E, 0xF9, 0xCF, 0xE7, 0xF3, 0xF3, 0x00, 0x0C, 0x00, 0x18, 0xF3, 0x06, 0xCF,
	0x7E, 0x00, 0xDB, 0xF3, 0xC3, 0x00, 0xC9, 0x0C, 0xC3, 0x00, 0xDB, 0x7E, 0x06, 0xC9, 0x02, 0xCF,
	0x7E, 0xF9, 0xC9, 0xFD, 0xCF, 0x7E, 0xFB, 0xE7, 0xFB, 0xE1, 0x7E, 0xF6, 0xE7, 0xF6, 0xE1, 0x7E,
	0x09, 0xE7, 0x09, 0xE1, 0x7E, 0x04, 0xE7, 0x04, 0xE1, 0x7F, 0x7E, 0x03, 0xC7, 0x15, 0xBE, 0x2B,
	0xBE, 0x36, 0xC3, 0x2B, 0xB4, 0x15, 0xAF, 0x03, 0xB6, 0x07, 0xB1, 0x07, 0xAA, 0x03, 0xAD, 0xFD,
	0xAD, 0xF8, 0xAA, 0xF8, 0xB1, 0xFC, 0xB6, 0xEA, 0xAF, 0xD4, 0xB4, 0xC9, 0xC3, 0xD4, 0xBE, 0xEA,
	0xBE, 0xFC, 0xC7, 0x03, 0xC7, 0x7E, 0xFD, 0xB0, 0x7E, 0x02, 0xB0, 0x7F, 0x7E, 0xE7, 0xDB, 0x18,
	0xE7, 0x30, 0xDB, 0x18, 0xC3, 0x00, 0xB6, 0xCF, 0xAA, 0xB6, 0xB6, 0xCF, 0xCF, 0xE7, 0xDB, 0xE7,
	0xE1, 0xC3, 0xE7, 0xDB, 0xE1, 0xDB, 0xD5, 0xC3, 0xD5, 0xB6, 0xDB, 0xC3, 0xCF, 0x00, 0xCF, 0x00,
	0xDB, 0xE7, 0xDB, 0xE7, 0xC3, 0xCF, 0xC3, 0xCF, 0xCF, 0x7E, 0xE7, 0xC3, 0x00, 0xCF, 0x7E, 0x18,
	0xE7, 0x3C, 0xF3, 0x00, 0x01, 0x7E, 0x20, 0xE3, 0x4F, 0xE7, 0x79, 0x00, 0x7E, 0x29, 0xDF, 0x4F,
	0xDB, 0x79, 0xED, 0x7E, 0x30, 0xDB, 0x4F, 0xC9, 0x79, 0xDB, 0x7E, 0xB6, 0xB6, 0x92, 0xC9, 0x86,
	0xE1, 0x7E, 0xBE, 0xB3, 0xAA, 0x9E, 0x86, 0xB6, 0x7E, 0xC6, 0xAE, 0xC3, 0x98, 0x9E, 0x86, 0x7E,
	0xCF, 0xAA, 0xE7, 0x98, 0xB6, 0x86, 0x7F, 0x7E, 0xE7, 0xED, 0xE7, 0xE7, 0xDB, 0xDB, 0xDB, 0x00,
	0x24, 0x00, 0x24, 0xED, 0xDB, 0xED, 0x7E, 0x18, 0xED, 0x0C, 0xE7, 0x0C, 0xD5, 0xF3, 0xD5, 0xF3,
	0xE7, 0x00, 0xED, 0x7E, 0xE7, 0xF9, 0x24, 0xF9, 0x24, 0xF3, 0xDB, 0xF3, 0x7E, 0xF3, 0xE7, 0x0C,
	0xE7, 0x0C, 0xE1, 0xF3, 0xE1, 0xF3, 0xDB, 0x0C, 0xDB, 0x0C, 0xD5, 0xF3, 0xD5, 0x7E, 0x0C, 0xCC,
	0xF3, 0xCC, 0xE7, 0xDB, 0x00, 0xCC, 0x18, 0xDB, 0x0C, 0xCC, 0x7E, 0xED, 0xD5, 0xED, 0xCC, 0xF3,
	0xC3, 0x0C, 0xC3, 0x11, 0xCC, 0x12, 0xD5, 0x7E, 0xED, 0xCC, 0x00, 0xC3, 0x0F, 0xCC, 0x7F, 0x7E,
	0xE7, 0x00, 0x18, 0x00, 0x0C, 0xF7, 0x0C, 0xED, 0x18, 0xE5, 0x18, 0xED, 0x24, 0xE5, 0x24, 0xC9,
	0x18, 0xC0, 0xE7, 0xC0, 0x7E, 0xE7, 0x00, 0xF3, 0xF7, 0xF3, 0xED, 0xE7, 0xE5, 0xE7, 0xED, 0xDB,
	0xE5, 0xDB, 0xC9, 0xE7, 0xC0, 0x7E, 0x0C, 0xC0, 0x18, 0xAE, 0x0C, 0xA4, 0xF3, 0xA4, 0xE7, 0xAE,
	0xF3, 0xC0, 0x7E, 0x18, 0xAE, 0xE7, 0xAE, 0x7E, 0xDB, 0xED, 0x0C, 0xC9, 0x18, 0xC9, 0x00, 0xDB,
	0x00, 0xD2, 0xF3, 0xD2, 0x0C, 0xC0, 0x0C, 0xC9, 0x7E, 0x00, 0xB6, 0x0C, 0xAE, 0x0C, 0xB6, 0xF3,
	0xB6, 0xF3, 0xAE, 0x00, 0xB6, 0x7F, 0x7E, 0x00, 0xE1, 0x06, 0x00, 0x1E, 0x00, 0x12, 0xF9, 0x08,
	0xE1, 0x12, 0xC9, 0x1E, 0xE1, 0x24, 0xE1, 0x1E, 0xC3, 0x06, 0xBC, 0x12, 0xB6, 0x12, 0xB0, 0x06,
	0xAA, 0x7E, 0x00, 0xE1, 0xF9, 0x00, 0xE1, 0x00, 0xED, 0xF9, 0xF7, 0xE1, 0xED, 0xC9, 0xE1, 0xE1,
	0xDB, 0xE1, 0xE1, 0xC3, 0xF9, 0xBC, 0xED, 0xB6, 0xED, 0xB0, 0xF9, 0xAA, 0x7E, 0x06, 0xAA, 0xF9,
	0xAA, 0x7E, 0x0C, 0xB0, 0x00, 0xAD, 0xF3, 0xB0, 0x00, 0xB4, 0x0C, 0xB0, 0x7E, 0xF3, 0xB6, 0x0C,
	0xB6, 0x7F, 0x7E, 0xB5, 0xF1, 0x4B, 0xF1, 0x4B, 0xAB, 0xB5, 0xAB, 0xB5, 0xF1, 0x7F, 0x7E, 0x00,
	0xE1, 0x18, 0x00, 0x30, 0x00, 0x24, 0xF9, 0x12, 0xD5, 0x18, 0xC9, 0x24, 0xCF, 0x24, 0xDB, 0x30,
	0xDB, 0x30, 0xC9, 0x12, 0xB6, 0x24, 0xB6, 0x24, 0xA5, 0x0C, 0xA5, 0x0C, 0xB3, 0xF3, 0xB3, 0x7E,
	0x00, 0xE1, 0xE7, 0x00, 0xCF, 0x00, 0xDB, 0xF9, 0xED, 0xD5, 0xE7, 0xC6, 0xCF, 0xCC, 0xBA, 0xBE,
	0xC3, 0xB6, 0xCF, 0xBF, 0xED, 0xB6, 0xDB, 0xB6, 0xDB, 0xA5, 0xF3, 0xA5, 0xF3, 0xB3, 0x7E, 0x1C,
	0xB1, 0x7E, 0x15, 0xAB, 0x7E, 0xE3, 0xB1, 0x7E, 0xEA, 0xAB, 0x7F, 0x7E, 0xE7, 0x05, 0xE7, 0xE7,
	0x18, 0xE7, 0x18, 0x05, 0xE7, 0x05, 0x7E, 0xE7, 0xE7, 0xF3, 0xDB, 0x24, 0xDB, 0x24, 0xF3, 0x18,
	0x05, 0x7E, 0x18, 0xE7, 0x24, 0xDB, 0x7F, 0x7E, 0x06, 0xC9, 0x0E, 0xD5, 0x06, 0xE7, 0x06, 0xED,
	0x14, 0x00, 0x1E, 0x00, 0x18, 0xF9, 0x12, 0xE7, 0x12, 0xDB, 0x7E, 0x06, 0xC9, 0xF9, 0xC9, 0xF1,
	0xD5, 0xF9, 0xE7, 0xF9, 0xED, 0xEB, 0x00, 0xE1, 0x00, 0xE7, 0xF9, 0xED, 0xE7, 0xED, 0xDB, 0x7E,
	0x12, 0xDB, 0x1E, 0xC9, 0x1E, 0xB6, 0x18, 0xBC, 0x18, 0xC9, 0x12, 0xC9, 0x06, 0xC3, 0x12, 0xBC,
	0x06, 0xB6, 0xF9, 0xB6, 0xE7, 0xBC, 0xE7, 0xBF, 0xF9, 0xC3, 0xE7, 0xCF, 0xE7, 0xE7, 0xED, 0xE1,
	0x7E, 0xE7, 0xBE, 0xF9, 0xBE, 0x7E, 0x02, 0xBA, 0x7E, 0xF9, 0xED, 0x0F, 0xF9, 0x7E, 0x18, 0xF9,
	0x2A, 0xF3, 0x1E, 0x00, 0x7F, 0x7E, 0x00, 0xE1, 0x12, 0xE7, 0x12, 0xF9, 0x1E, 0x00, 0x2A, 0x00,
	0x1E, 0xF9, 0x1E, 0xE1, 0x12, 0xD5, 0x12, 0xCF, 0x2A, 0xBC, 0x2A, 0xAA, 0x1E, 0xB6, 0x12, 0xBC,
	0x06, 0xB6, 0x7E, 0x00, 0xE1, 0xED, 0xE7, 0xED, 0xF9, 0xE1, 0x00, 0xD5, 0x00, 0xE1, 0xF9, 0xE1,
	0xE1, 0xED, 0xD5, 0xED, 0xCF, 0xD5, 0xBC, 0xD5, 0xAA, 0xE1, 0xB6, 0xED, 0xBC, 0xF9, 0xB6, 0x7E,
	0x0C, 0xAE, 0x06, 0xB6, 0x06, 0xBA, 0xF9, 0xBA, 0xF9, 0xB6, 0xF3, 0xAE, 0xED, 0xA4, 0xF9, 0xAA,
	0x06, 0xAA, 0x12, 0xA4, 0x0C, 0xAE, 0x7E, 0xFB, 0xAF, 0x7E, 0x04, 0xAF, 0x7F, 0x7E, 0xE7, 0x86,
	0xE7, 0x92, 0xF3, 0x9E, 0x0C, 0x9E, 0x18, 0x92, 0x18, 0x86, 0x7E, 0xE7, 0x92, 0xD5, 0xA4, 0xD5,
	0xC3, 0x7E, 0xF3, 0x9E, 0xE7, 0xB6, 0xF3, 0xCF, 0x7E, 0x0C, 0x9E, 0x18, 0xB6, 0x0C, 0xDB, 0x7E,
	0x18, 0x92, 0x2A, 0xAA, 0x30, 0xC3, 0x7F, 0x7E, 0xE7, 0x00, 0xF3, 0xED, 0xF3, 0xB6, 0x00, 0xAA,
	0x06, 0xAA, 0x0C, 0xB0, 0x0C, 0xE7, 0x18, 0x00, 0x7E, 0xF3, 0xDB, 0xE7, 0xED, 0xDB, 0xE7, 0xE1,
	0xE1, 0x7E, 0xF3, 0xC9, 0xE1, 0xD5, 0xDB, 0xC9, 0xE1, 0xBC, 0x7E, 0xF3, 0xBC, 0xE7, 0xB6, 0xE1,
	0xAA, 0xED, 0x9E, 0x7E, 0x0C, 0xB6, 0x18, 0xB0, 0x12, 0xA4, 0x06, 0x9E, 0x7E, 0x0C, 0xC3, 0x18,
	0xC9, 0x24, 0xC3, 0x24, 0xB0, 0x7E, 0x0C, 0xD5, 0x18, 0xE1, 0x1E, 0xE1, 0x24, 0xD5, 0x7E, 0x00,
	0xB6, 0xF9, 0xBC, 0x00, 0xC3, 0x06, 0xBC, 0x00, 0xB6, 0x7E, 0x00, 0xBC, 0x7F, 0x7E, 0xE7, 0x00,
	0xED, 0x00, 0xF3, 0xF9, 0xED, 0xF3, 0xF9, 0xE7, 0x18, 0xE1, 0x0C, 0xED, 0x12, 0xF3, 0x0C, 0xF9,
	0x12, 0x00, 0x18, 0x00, 0x7E, 0xF3, 0xED, 0x0C, 0xED, 0x7E, 0xF3, 0xF9, 0x0C, 0xF9, 0x7E, 0xF9,
	0xF1, 0x7E, 0x06, 0xF1, 0x7E, 0xF9, 0xF6, 0x06, 0xF6, 0x7F, 0x7E, 0x06, 0xDB, 0x0E, 0xD2, 0x0E,
	0xC6, 0x06, 0xBC, 0xF9, 0xBC, 0x7E, 0x06, 0xDB, 0xF9, 0xDB, 0xF1, 0xD2, 0xF1, 0xC6, 0xF9, 0xBC,
	0x7E, 0x00, 0xC3, 0x06, 0xCC, 0x00, 0xD5, 0xF9, 0xCC, 0x00, 0xC3, 0x7E, 0x00, 0xC9, 0x00, 0xCF,
	0x7E, 0x0E, 0xD2, 0x14, 0xD5, 0x18, 0xD2, 0x18, 0xCF, 0x1E, 0xCF, 0x1E, 0xD5, 0x18, 0xD5, 0x18,
	0xCF, 0x7E, 0xF1, 0xD2, 0xEB, 0xCF, 0xE7, 0xD2, 0xE7, 0xCF, 0xE1, 0xCF, 0xE1, 0xD5, 0xE7, 0xD5,
	0xE7, 0xCF, 0x7E, 0xF1, 0xC6, 0xEB, 0xC6, 0xE7, 0xC0, 0xE7, 0xC0, 0xE7, 0xC3, 0xE1, 0xC3, 0xE1,
	0xBC, 0xE7, 0xBC, 0xE7, 0xC3, 0x7E, 0x0E, 0xC6, 0x12, 0xC0, 0x18, 0xC0, 0x18, 0xC3, 0x1E, 0xC3,
	0x1E, 0xBC, 0x18, 0xBC, 0x18, 0xC3, 0x7E, 0x06, 0xBC, 0x08, 0xB4, 0x0C, 0xB4, 0x0C, 0xB6, 0x12,
	0xB6, 0x12, 0xB0, 0x0C, 0xB0, 0x0C, 0xB6, 0x7E, 0xF9, 0xBC, 0xF7, 0xB6, 0xF3, 0xB4, 0xF3, 0xB6,
	0xED, 0xB6, 0xED, 0xB0, 0xF3, 0xB0, 0xF3, 0xB6, 0x7F, 0x7E, 0xCF, 0x00, 0xDB, 0xDB, 0xE7, 0xAA,
	0x00, 0x9E, 0x0C, 0x9E, 0x18, 0xAA, 0x12, 0xB6, 0x12, 0xC3, 0x18, 0xDB, 0x18, 0xDB, 0x24, 0x00,
	0x7E, 0x00, 0xAA, 0x0C, 0xA4, 0x12, 0xAA, 0x0C, 0xB6, 0x06, 0xB6, 0x00, 0xB0, 0x00, 0xAA, 0x7E,
	0xE1, 0xC3, 0xF3, 0xD5, 0x7E, 0xF3, 0xB6, 0xF3, 0xC3, 0xF9, 0xCF, 0x7E, 0x06, 0xCF, 0x12, 0xDB,
	0x7E, 0x0C, 0xC3, 0x12, 0xCF, 0x7E, 0x00, 0xDB, 0x00, 0xF3, 0xF9, 0x00, 0x7E, 0x06, 0xAB, 0x7E,
	0x0C, 0xAB, 0x7F, 0x7E, 0x0C, 0xA4, 0x12, 0xA9, 0x18, 0xB3, 0x18, 0xBC, 0x12, 0xC0, 0x06, 0xD7,
	0xF9, 0xD7, 0x7E, 0x0C, 0xA4, 0xF3, 0xA4, 0xED, 0xA9, 0xE7, 0xB3, 0xE7, 0xBC, 0xED, 0xC0, 0xF9,
	0xD7, 0x7E, 0xED, 0xB3, 0xF3, 0xAE, 0xF9, 0xAE, 0x00, 0xB3, 0x7E, 0x12, 0xB3, 0x0C, 0xAE, 0x06,
	0xAE, 0x00, 0xB3, 0x7E, 0x12, 0xB3, 0x0C, 0xB6, 0x06, 0xB6, 0x00, 0xB3, 0x7E, 0xED, 0xB3, 0xF3,
	0xB6, 0xF9, 0xB6, 0x00, 0xB3, 0x7E, 0xF9, 0xC9, 0x06, 0xC9, 0x7E, 0xF9, 0xBC, 0x06, 0xBC, 0x00,
	0xC0, 0xF9, 0xBC, 0x7F, 0x7F, 0x7E, 0x09, 0xAD, 0x0E, 0xAD, 0x09, 0xBB, 0x18, 0xC0, 0x27, 0x00,
	0xD8, 0x00, 0xE7, 0xC0, 0xF6, 0xBB, 0xF1, 0xAD, 0xF6, 0xAD, 0x7E, 0xEC, 0xE2, 0xF1, 0xC5, 0xFB,
	0xBB, 0xF6, 0xA8, 0x00, 0xA3, 0x09, 0xA8, 0x04, 0xBB, 0x0E, 0xC5, 0x13, 0xE2, 0x7E, 0xFD, 0xB9,
	0xFD, 0xBB, 0xF6, 0xCF, 0xF6, 0xE7, 0x7E, 0x02, 0xB9, 0x02, 0xBB, 0x09, 0xCF, 0x09, 0xE7, 0x7E,
	0x00, 0xB6, 0x00, 0xEC, 0x7E, 0x03, 0xAA, 0x7E, 0xFC, 0xAA, 0x7F, 0x7E, 0xF3, 0xF3, 0x0C, 0xF3,
	0x18, 0xE7, 0x24, 0xF3, 0x24, 0x00, 0x30, 0x00, 0x30, 0xE7, 0x24, 0xDB, 0x24, 0xCF, 0x36, 0xC9,
	0x43, 0xAA, 0x36, 0xB0, 0x2A, 0xAA, 0x30, 0xB6, 0x24, 0xC3, 0x1E, 0xAA, 0x0C, 0x9E, 0x00, 0xB6,
	0xF3, 0x9E, 0xE1, 0xAA, 0x7E, 0xF3, 0xF3, 0xE7, 0xE7, 0xDB, 0xF3, 0xDB, 0x00, 0xCF, 0x00, 0xCF,
	0xE7, 0xDB, 0xDB, 0xDB, 0xCF, 0xC9, 0xC9, 0xBC, 0xAA, 0xC9, 0xB0, 0xD5, 0xAA, 0xCF, 0xB6, 0xDB,
	0xC3, 0xE1, 0xAA, 0x7E, 0xE7, 0xBC, 0x0C, 0xBC, 0x7E, 0x18, 0xBC, 0x0C, 0xBC, 0x7F, 0x7E, 0x00,
	0xD5, 0x12, 0xE1, 0x12, 0x00, 0x36, 0x00, 0x2A, 0xF9, 0x2A, 0xE1, 0x1E, 0xCF, 0x2A, 0xD5, 0x36,
	0xB6, 0x12, 0xAA, 0x06, 0xB6, 0x00, 0xAA, 0x7E, 0x00, 0xD5, 0xED, 0xE1, 0xED, 0x00, 0xC9, 0x00,
	0xD5, 0xF9, 0xD5, 0xE1, 0xE1, 0xCF, 0xD5, 0xD5, 0xC9, 0xB6, 0xED, 0xAA, 0xF9, 0xB6, 0x00, 0xAA,
	0x7E, 0x12, 0xAA, 0x14, 0xA4, 0x0C, 0xA2, 0x12, 0x98, 0x06, 0x9E, 0x7E, 0xED, 0xAA, 0xEB, 0xA4,
	0xF3, 0xA2, 0xED, 0x98, 0xF9, 0x9E, 0x06, 0x9E, 0x7E, 0x0A, 0xA4, 0x06, 0xA8, 0x7E, 0xF5, 0xA4,
	0xF9, 0xA8, 0x7F, 0x7E, 0x00, 0xDB, 0x00, 0x01, 0x18, 0x00, 0x0C, 0xF3, 0x0C, 0xCF, 0x18, 0xDB,
	0x18, 0xB6, 0x0C, 0xAA, 0x0C, 0x98, 0x00, 0x92, 0x7E, 0x00, 0x01, 0xE7, 0x00, 0xF3, 0xF3, 0xF3,
	0xCF, 0xE7, 0xDB, 0xE7, 0xB6, 0xF3, 0xAA, 0xF3, 0x98, 0x00, 0x92, 0x7E, 0x0C, 0xAA, 0x18, 0x9E,
	0x30, 0x9E, 0x55, 0xE7, 0x30, 0xE7, 0x18, 0xCF, 0x7E, 0xF3, 0xAA, 0xE7, 0x9E, 0xCF, 0x9E, 0xAA,
	0xE7, 0xCF, 0xE7, 0xE7, 0xCF, 0x7E, 0x06, 0x9E, 0x7E, 0xF9, 0x9E, 0x7E, 0x06, 0xA8, 0xF9, 0xA8,
	0x7F, 0x7E, 0xCE, 0x05, 0x32, 0x05, 0x32, 0xF9, 0xCE, 0xF9, 0xCE, 0x05, 0xBF, 0xFB, 0xBF, 0xEF,
	0xCE, 0xFB, 0x7E, 0x32, 0x05, 0x39, 0x01, 0x39, 0xF4, 0x32, 0xF9, 0x7E, 0xBF, 0xEF, 0xD3, 0xEA,
	0x39, 0xF4, 0x7F, 0x7E, 0xBA, 0x88, 0x46, 0x88, 0x28, 0x97, 0xD8, 0x97, 0xBA, 0x88, 0x7F, 0x7E,
	0xBA, 0x00, 0x46, 0x00, 0x28, 0xF1, 0xD8, 0xF1, 0xBA, 0x00, 0x7F, 0x7E, 0xEC, 0x88, 0xEC, 0x00,
	0x7E, 0x14, 0x88, 0x14, 0x00, 0x7E, 0xEC, 0x9C, 0x14, 0x9C, 0x7E, 0xEC, 0xB5, 0x14, 0xB5, 0x7E,
	0xEC, 0xD3, 0x14, 0xD3, 0x7E, 0xEC, 0xF1, 0x14, 0xF1, 0x7F, 0x7E, 0x00, 0x88, 0x00, 0x00, 0x7F
};

static const byte SRC_OVERWORLD_MONSTER_DAMAGE[15] = {
	10, 5, 4, 3, 2, 1, 4, 6, 8, 10, 1, 2, 4, 6, 8
};

static const char *const SRC_OVERWORLD_MONSTER_NAMES[15] = {
	"Ness creature", "Giant squid", "Dragon turtle", "Pirate ship", "Hood", "Bear", "Hidden archer",
	"Dark knight", "Evil trent", "Thief", "Orc", "Knight", "Necromancer", "Evil ranger", "Wandering warlock"
};

static const char *const SRC_DUNGEON_MONSTER_NAMES[25] = {
	"Ranger", "Skeleton", "Thief", "Giant rat", "Bat", "Spider", "Viper", "Orc", "Cyclops", "Gelatinous cube",
	"Ettin", "Chest", "Lizard man", "Minotour", "Carrion creeper", "Tangler", "Gremlin", "Wandering eyes",
	"Wraith", "Lich", "Invisible seeker", "Mind whipper", "Zorn", "Daemon", "Balron"
};

static const char *const SRC_LAND_NAMES[4] = {
	"of Lord British",  "of the Feudal Lords", "of the Dark Unknown", "of Danger and Despair"
};

static const char *const SRC_BLOCKED = "Blocked!";
static const char *const SRC_ENTERING = "ing...";
static const char *const SRC_THE_CITY_OF = "The city of";
static const char *const SRC_DUNGEON_LEVEL = " Level    ";
static const char *const SRC_ATTACKED_BY = "Attacked by %s!";
static const char *const SRC_armour_DESTROYED = "Armor destroyed!";
static const char *const SRC_GREMLIN_STOLE = "A gremlin stole some food!";
static const char *const SRC_MENTAL_ATTACK = "Mental attack!";
static const char *const SRC_MISSED = "Missed!";
static const char *const SRC_KILLED = "killed!";
static const char *const SRC_DESTROYED = "destroyed!";
static const char *const SRC_THIEF_STOLE = "Thief stole %s %s";
static const char *const SRC_A = "a";
static const char *const SRC_AN = "an";
static const char *const SRC_HIT = "Hit!";
static const char *const SRC_HIT_CREATURE = "Hit %s! ";
static const char *const SRC_ATTACKS = "attacks!";
static const char *const SRC_DAMAGE = "damage";
static const char *const SRC_BARD_SPEECH1 = "Iolo the Bard sings:";
static const char *const SRC_BARD_SPEECH2 = "Ho eyoh he hum!";
static const char *const SRC_JESTER_SPEECH1 = "Gwino the jester sings:";
static const char *const SRC_JESTER_SPEECH2 = "I've got the key!";
static const char *const SRC_FOUND_KEY = "Thou hast found a key!";
static const char *const SRC_BARD_STOLEN = "Iolo stole something!";
static const char *const SRC_JESTER_STOLEN = "The jester stole something!";
static const char *const SRC_YOU_ARE_AT_SEA = "You are at sea";
static const char *const SRC_YOU_ARE_IN_WOODS = "You are in the woods";
static const char *const SRC_YOU_ARE_IN_LANDS = "You are in the lands";
static const char *const SRC_FIND = "Thou dost find %s";
static const char *const SRC_A_SECRET_DOOR = "a secret door!";
static const char *const SRC_GAIN_HIT_POINTS = "Thou dost gain %u hit points";
static const char *const SRC_OPENED = "opened!";

static const char *const SRC_ACTION_NAMES[26] = {
	"Attack with", "Board", "Cast", "Drop", "Enter", "Fire", "Get", "HyperJump", "Inform and search",
	nullptr, "K-Limb", nullptr, nullptr, nullptr, "Open", "Pass", "Quit", "Ready", "Steal", "Transact",
	"Unlock", "View", nullptr, "X-it", nullptr, "Ztats"
};
static const char *const SRC_HUH = "Huh?";
static const char *const SRC_WHAT = " what?";
static const char *const SRC_FACE_THE_LADDER = "Thou must face the ladder!";
static const char *const SRC_CAUGHT = "Oh no!  Thou wert caught!";
static const char *const SRC_NONE_WILL_TALK = "None will talk to thee!";
static const char *const SRC_NOT_BY_COUNTER = "Thou art not by a counter!";

static const char *const SRC_BUY_SELL = "-Buy, Sell: ";
static const char *const SRC_BUY = "-Buy: ";
static const char *const SRC_SELL = "-Sell: ";
static const char *const SRC_NOTHING = "nothing";
static const char *const SRC_NONE = "none";
static const char *const SRC_NOTHING_HERE = " - nothing here!";
static const char *const SRC_NONE_HERE = " - none here!";
static const char *const SRC_SOLD = "Sold!";
static const char *const SRC_CANT_AFFORD = "Thou canst not afford it!";
static const char *const SRC_DONE = "Done!";
static const char *const SRC_DROP_PENCE_WEAPON_armour = " Pence,Weapon,Armor:";
static const char *const SRC_DROP_PENCE = "Drop pence: ";
static const char *const SRC_DROP_WEAPON = "Drop weapon: ";
static const char *const SRC_DROP_armour = "Drop armor: ";
static const char *const SRC_NOT_THAT_MUCH = "Thou hast not that much!";
static const char *const SRC_OK = "Ok!";
static const char *const SRC_SHAZAM = "Shazam!";
static const char *const SRC_ALAKAZOT = "Alakazot!";
static const char *const SRC_NO_KINGS_PERMISSION = "Thou hast not the king's permission!";
static const char *const SRC_SET_OFF_TRAP = "Thou hast set off a trap!";
static const char *const SRC_THOU_DOST_FIND = "Thou dost find: ";
static const char *const SRC_NO_KEY = "Thou hast not a key!";
static const char *const SRC_INCORRECT_KEY = "Thou has not\x1F""the correct key!";
static const char *const SRC_DOOR_IS_OPEN = "The door is open";
static const char *const SRC_CANT_LEAVE_IT_HERE = "Thy canst not leave it here!";
static const char *const SRC_INVENTORY = "Inventory";
static const char *const SRC_PLAYER = "Player: %s";
static const char *const SRC_PLAYER_DESC = "A Level %u %s %s %s";
static const char *const SRC_PRESS_SPACE_TO_CONTINUE = "Press Space to continue: ";
static const char *const SRC_MORE = " More ";
static const char *const SRC_READY_WEAPON_armour_SPELL = " Weapon,Armor,Spell:";
static const char *const SRC_WEAPON_armour_SPELL[3] = { "weapon", "armor", "spell" };
static const char *const SRC_TRANSPORT_WEAPONS[2] = { "cannons", "lasers" };
static const char *const SRC_NO_EFFECT = "Hmmmm... no effect!";
static const char *const SRC_USED_UP_SPELL = "You've used up that spell!";
static const char *const SRC_DUNGEON_SPELL_ONLY = "Failed, dungeon spell only!";
static const char *const SRC_MONSTER_REMOVED = "Monster removed!";
static const char *const SRC_FAILED = "Failed!";
static const char *const SRC_TELEPORTED = "Teleported!";
static const char *const SRC_FIELD_CREATED = "Field created!";
static const char *const SRC_FIELD_DESTROYED = "Field destroyed!";
static const char *const SRC_LADDER_CREATED = "Ladder created!";
static const char *const SRC_QUEST_COMPLETED = "A quest has been completed!";
static const char *const SRC_EXIT_CRAFT_FIRST = "X-it thy craft first!";
static const char *const SRC_NOTHING_TO_BOARD = "Nothing to Board!";
static const char *const SRC_CANNOT_OPERATE = "Thou canst not determine how\rto operate the craft at this\rtime";

static const char *const SRC_GROCERY_NAMES[8] = {
	"Li'l Karelia's Finnish Grocery", "Adventurer's Supply Post", "", "The Brown Bag", "Fresh Food Marketplace",
	"Rations Unlimited", "Fastest Freshest Food Market", "Exploration Provisioners"
};
static const char *const SRC_GROCERY_SELL = "Used food?  No thanks!";
static const char *const SRC_GROCERY_PACKS1 = "Packs of 10 food cost %u pence";
static const char *const SRC_GROCERY_PACKS2 = "each.  How many dost thou";
static const char *const SRC_GROCERY_PACKS3 = "wish to purchase?";
static const char *const SRC_GROCERY_PACKS_FOOD = "%u packs food";
static const char *const SRC_GROCERY_FIND_PACKS = "Thou dost find %d bags of food!";

static const char *const SRC_WEAPONRY_NAMES[8] = {
	"The Weapon Shop of\nLord Eldric D'Charbonneux", "The Tempered Steel",
	"The Razor's Edge", "Cold Steel Creations", "The Bloody Blade",
	"The Duelo Shop", "Weaponry Supply", "Cold Steel Creations"
};
static const char *const SRC_NO_WEAPONRY_TO_SELL = "Thou hast no weaponry to sell!";
static const char *const SRC_ARMOURY_NAMES[8] = {
	"The Armour Shop of\nLord Eldric D'Charbonneux",  "Max's Armoury", "The Iron Fist",
	"The Hammer -n- Anvil", nullptr, "Defense Specialties Unlimited", nullptr,
	"Custom Armor Works"
};
static const char *const SRC_NO_ARMOUR_TO_SELL = "Thou hast no armour to sell!";
static const char *const SRC_MAGIC_NAMES[8] = {
	"Mad Chad's Magic Shoppe", "Mystic Melinda's", "Words of Power",
	"Psychic Sam's Magical Emporium", nullptr, nullptr, nullptr, "The Unleashed Spell"
};
static const char *const SRC_DONT_BUY_SPELLS = "Sorry, we don't buy spells!";
static const char *const SRC_TAVERN_NAMES[8] = {
	"Pub de Varg", "Ye Olde Local Pub", "Dr. Cat's Lair", "Teaser's House", nullptr,
	"Mary's Midway", "Kurtstable's Korner", "Dav's House-o-Suds"
};
static const char *const SRC_TAVERN_TEXT[4] = {
	"Thou art broke!\nCome back when thou hast\nsome money to spend.",
	"We have plenty of booze\nalready!",
	"The tavern keeper sayeth:\nHere, have a cold one!", "ale"
};
static const char *const SRC_TAVERN_TIPS[13] = {
	"Thou had best know",
	"Thou hast been seduced!\nAfter a long night,\nthou art back.",
	"about space travel!\nThou must destroy at\nleast 20 enemy vessels\nto become an ace!",
	"to watch the %s.",
	"that the princess will give\ngreat reward to the one who\nrescues her, and an extra gift\nto an 8th level ace!",
	"thou must go back in time.",
	"thou should destroy\nthe evil gem!",
	"that many lakes and ponds\nhave strong magical powers!",
	"this is a great game!",
	"that over 1000 years ago,\nMondain the Wizard created an\n"
		"evil gem.  With this gem, he\nis immortal and cannot be\ndefeated.",
	"The quest of --Ultima-- is to\ntraverse the lands in search\nof a time machine.  Upon\n"
		"finding such a device, thou\nshould go back in time to the\n"
		"days before Mondain created\nthe evil gem and destroy him!",
	"wench", "lecher"
};
static const char *const SRC_TRANSPORTS_NAMES[8] = {
	"Scooter's Super Duper\nTransport, Inc.", nullptr, nullptr, "Quality Transport Ltd.",
	nullptr, "O.K. New and Used Transport", nullptr, "Sly Sam's Transportation\nSpecialists"
};
static const char *const SRC_TRANSPORTS_TEXT[2] = {
	"Sorry, we don't deal in\nused stuff.", "Closed for the day."

};
static const char *const SRC_WITH_KING = " with king";
static const char *const SRC_HE_IS_NOT_HERE = "He is not here!";
static const char *const SRC_HE_REJECTS_OFFER = "He rejects thine offer!";
static const char *const SRC_KING_TEXT[12] = {
	"Dost thou offer pence\ror service: ", "neither", "pence", "service", "How much? ",
	"Thou hast not that much!", "In return I give unto\rthee %u hit points",
	"Thou art on a quest\rfor me already!", "Go now and kill a", "Go forth and find",
	"Do not return until", "thy quest is done!",
};

/*-------------------------------------------------------------------*/

GameResources::GameResources() : LocalResourceFile("ULTIMA1/DATA") {
}

GameResources::GameResources(Shared::Resources *resManager) : LocalResourceFile(resManager, "ULTIMA1/DATA") {
	Common::copy(SRC_TITLE_MESSAGES, SRC_TITLE_MESSAGES + 13, TITLE_MESSAGES);
	Common::copy(SRC_MAIN_MENU_TEXT, SRC_MAIN_MENU_TEXT + 7, MAIN_MENU_TEXT);
	Common::copy(SRC_CHAR_GEN_TEXT, SRC_CHAR_GEN_TEXT + 14, CHAR_GEN_TEXT);
	Common::copy(SRC_RACE_NAMES, SRC_RACE_NAMES + 4, RACE_NAMES);
	Common::copy(SRC_SEX_NAMES, SRC_SEX_NAMES + 3, SEX_NAMES);
	Common::copy(SRC_CLASS_NAMES, SRC_CLASS_NAMES + 4, CLASS_NAMES);
	Common::copy(SRC_TRANSPORT_NAMES, SRC_TRANSPORT_NAMES + 8, TRANSPORT_NAMES);
	Common::copy(SRC_STAT_NAMES, SRC_STAT_NAMES + 11, STAT_NAMES);
	Common::copy(SRC_STATUS_TEXT, SRC_STATUS_TEXT + 4, STATUS_TEXT);
	Common::copy(SRC_DIRECTION_NAMES, SRC_DIRECTION_NAMES + 4, DIRECTION_NAMES);
	Common::copy(SRC_DUNGEON_MOVES, SRC_DUNGEON_MOVES + 4, DUNGEON_MOVES);
	Common::copy(SRC_LOCATION_NAMES, SRC_LOCATION_NAMES + LOCATION_COUNT, LOCATION_NAMES);
	Common::copy(SRC_LOCATION_X, SRC_LOCATION_X + LOCATION_COUNT, LOCATION_X);
	Common::copy(SRC_LOCATION_Y, SRC_LOCATION_Y + LOCATION_COUNT, LOCATION_Y);
	Common::copy(&SRC_LOCATION_PEOPLE[0][0], &SRC_LOCATION_PEOPLE[0][0] + 150 * 4, &LOCATION_PEOPLE[0][0]);
	Common::copy(&SRC_DUNGEON_DRAW_DATA[0], &SRC_DUNGEON_DRAW_DATA[1964], DUNGEON_DRAW_DATA);
	Common::copy(&SRC_DUNGEON_ITEM_NAMES[0], &SRC_DUNGEON_ITEM_NAMES[2], DUNGEON_ITEM_NAMES);
	Common::copy(&SRC_WEAPON_NAMES_UPPERCASE[0], &SRC_WEAPON_NAMES_UPPERCASE[16], WEAPON_NAMES_UPPERCASE);
	Common::copy(&SRC_WEAPON_NAMES_LOWERCASE[0], &SRC_WEAPON_NAMES_LOWERCASE[16], WEAPON_NAMES_LOWERCASE);
	Common::copy(&SRC_WEAPON_NAMES_ARTICLE[0], &SRC_WEAPON_NAMES_ARTICLE[16], WEAPON_NAMES_ARTICLE);
	Common::copy(SRC_WEAPON_DISTANCES, SRC_WEAPON_DISTANCES + 16, WEAPON_DISTANCES);
	Common::copy(SRC_ARMOUR_NAMES, SRC_ARMOUR_NAMES + 6, ARMOR_NAMES);
	Common::copy(SRC_SPELL_NAMES, SRC_SPELL_NAMES + 11, SPELL_NAMES);
	Common::copy(SRC_SPELL_PHRASES, SRC_SPELL_PHRASES + 14, SPELL_PHRASES);
	Common::copy(&SRC_GEM_NAMES[0], &SRC_GEM_NAMES[4], GEM_NAMES);
	Common::copy(&SRC_OVERWORLD_MONSTER_DAMAGE[0], &SRC_OVERWORLD_MONSTER_DAMAGE[15], OVERWORLD_MONSTER_DAMAGE);
	Common::copy(&SRC_OVERWORLD_MONSTER_NAMES[0], &SRC_OVERWORLD_MONSTER_NAMES[15], OVERWORLD_MONSTER_NAMES);
	Common::copy(&SRC_DUNGEON_MONSTER_NAMES[0], &SRC_DUNGEON_MONSTER_NAMES[25], DUNGEON_MONSTER_NAMES);
	Common::copy(&SRC_LAND_NAMES[0], &SRC_LAND_NAMES[4], LAND_NAMES);

	BLOCKED = SRC_BLOCKED;
	ENTERING = SRC_ENTERING;
	THE_CITY_OF = SRC_THE_CITY_OF;
	DUNGEON_LEVEL = SRC_DUNGEON_LEVEL;
	ATTACKED_BY = SRC_ATTACKED_BY;
	ARMOR_DESTROYED = SRC_armour_DESTROYED;
	GREMLIN_STOLE = SRC_GREMLIN_STOLE;
	MENTAL_ATTACK = SRC_MENTAL_ATTACK;
	MISSED = SRC_MISSED;
	KILLED = SRC_KILLED;
	DESTROYED = SRC_DESTROYED;
	THIEF_STOLE = SRC_THIEF_STOLE;
	A = SRC_A;
	AN = SRC_AN;
	HIT = SRC_HIT;
	HIT_CREATURE = SRC_HIT_CREATURE;
	ATTACKS = SRC_ATTACKS;
	DAMAGE = SRC_DAMAGE;
	BARD_SPEECH1 = SRC_BARD_SPEECH1;
	BARD_SPEECH2 = SRC_BARD_SPEECH2;
	JESTER_SPEECH1 = SRC_JESTER_SPEECH1;
	JESTER_SPEECH2 = SRC_JESTER_SPEECH2;
	FOUND_KEY = SRC_FOUND_KEY;
	BARD_STOLEN = SRC_BARD_STOLEN;
	JESTER_STOLEN = SRC_JESTER_STOLEN;
	YOU_ARE_AT_SEA = SRC_YOU_ARE_AT_SEA;
	YOU_ARE_IN_WOODS = SRC_YOU_ARE_IN_WOODS;
	YOU_ARE_IN_LANDS = SRC_YOU_ARE_IN_LANDS;
	FIND = SRC_FIND;
	A_SECRET_DOOR = SRC_A_SECRET_DOOR;
	GAIN_HIT_POINTS = SRC_GAIN_HIT_POINTS;
	OPENED = SRC_OPENED;

	Common::copy(&SRC_ACTION_NAMES[0], &SRC_ACTION_NAMES[26], ACTION_NAMES);
	HUH = SRC_HUH;
	WHAT = SRC_WHAT;
	FACE_THE_LADDER = SRC_FACE_THE_LADDER;
	CAUGHT = SRC_CAUGHT;
	NONE_WILL_TALK = SRC_NONE_WILL_TALK;
	NOT_BY_COUNTER = SRC_NOT_BY_COUNTER;
	BUY_SELL = SRC_BUY_SELL;
	BUY = SRC_BUY;
	SELL = SRC_SELL;
	NOTHING = SRC_NOTHING;
	NONE = SRC_NONE;
	NOTHING_HERE = SRC_NOTHING_HERE;
	NONE_HERE = SRC_NONE_HERE;
	SOLD = SRC_SOLD;
	CANT_AFFORD = SRC_CANT_AFFORD;
	DONE = SRC_DONE;
	DROP_PENCE_WEAPON_armour = SRC_DROP_PENCE_WEAPON_armour;
	DROP_PENCE = SRC_DROP_PENCE;
	DROP_WEAPON = SRC_DROP_WEAPON;
	DROP_armour = SRC_DROP_armour;
	NOT_THAT_MUCH = SRC_NOT_THAT_MUCH;
	OK = SRC_OK;
	SHAZAM = SRC_SHAZAM;
	ALAKAZOT = SRC_ALAKAZOT;
	NO_KINGS_PERMISSION = SRC_NO_KINGS_PERMISSION;
	SET_OFF_TRAP = SRC_SET_OFF_TRAP;
	THOU_DOST_FIND = SRC_THOU_DOST_FIND;
	NO_KEY = SRC_NO_KEY;
	INCORRECT_KEY = SRC_INCORRECT_KEY;
	DOOR_IS_OPEN = SRC_DOOR_IS_OPEN;
	CANT_LEAVE_IT_HERE = SRC_CANT_LEAVE_IT_HERE;
	INVENTORY = SRC_INVENTORY;
	PLAYER = SRC_PLAYER;
	PLAYER_DESC = SRC_PLAYER_DESC;
	PRESS_SPACE_TO_CONTINUE = SRC_PRESS_SPACE_TO_CONTINUE;
	MORE = SRC_MORE;
	READY_WEAPON_armour_SPELL = SRC_READY_WEAPON_armour_SPELL;
	Common::copy(SRC_WEAPON_armour_SPELL, SRC_WEAPON_armour_SPELL + 3, WEAPON_armour_SPELL);
	Common::copy(SRC_TRANSPORT_WEAPONS, SRC_TRANSPORT_WEAPONS + 2, TRANSPORT_WEAPONS);
	NO_EFFECT = SRC_NO_EFFECT;
	USED_UP_SPELL = SRC_USED_UP_SPELL;
	DUNGEON_SPELL_ONLY = SRC_DUNGEON_SPELL_ONLY;
	MONSTER_REMOVED = SRC_MONSTER_REMOVED;
	FAILED = SRC_FAILED;
	TELEPORTED = SRC_TELEPORTED;
	FIELD_CREATED = SRC_FIELD_CREATED;
	FIELD_DESTROYED = SRC_FIELD_DESTROYED;
	LADDER_CREATED = SRC_LADDER_CREATED;
	QUEST_COMPLETED = SRC_QUEST_COMPLETED;
	EXIT_CRAFT_FIRST = SRC_EXIT_CRAFT_FIRST;
	NOTHING_TO_BOARD = SRC_NOTHING_TO_BOARD;
	CANNOT_OPERATE = SRC_CANNOT_OPERATE;

	Common::copy(SRC_GROCERY_NAMES, SRC_GROCERY_NAMES + 8, GROCERY_NAMES);
	GROCERY_SELL = SRC_GROCERY_SELL;
	GROCERY_PACKS1 = SRC_GROCERY_PACKS1;
	GROCERY_PACKS2 = SRC_GROCERY_PACKS2;
	GROCERY_PACKS3 = SRC_GROCERY_PACKS3;
	GROCERY_PACKS_FOOD = SRC_GROCERY_PACKS_FOOD;
	GROCERY_FIND_PACKS = SRC_GROCERY_FIND_PACKS;
	Common::copy(SRC_WEAPONRY_NAMES, SRC_WEAPONRY_NAMES + 8, WEAPONRY_NAMES);
	NO_WEAPONRY_TO_SELL = SRC_NO_WEAPONRY_TO_SELL;
	Common::copy(SRC_ARMOURY_NAMES, SRC_ARMOURY_NAMES + 8, ARMOURY_NAMES);
	NO_ARMOUR_TO_SELL = SRC_NO_ARMOUR_TO_SELL;
	Common::copy(SRC_MAGIC_NAMES, SRC_MAGIC_NAMES + 8, MAGIC_NAMES);
	DONT_BUY_SPELLS = SRC_DONT_BUY_SPELLS;
	Common::copy(SRC_TAVERN_NAMES, SRC_TAVERN_NAMES + 8, TAVERN_NAMES);
	Common::copy(SRC_TAVERN_TEXT, SRC_TAVERN_TEXT + 4, TAVERN_TEXT);
	Common::copy(SRC_TAVERN_TIPS, SRC_TAVERN_TIPS + 13, TAVERN_TIPS);
	Common::copy(SRC_TRANSPORTS_NAMES, SRC_TRANSPORTS_NAMES + 8, TRANSPORTS_NAMES);
	Common::copy(SRC_TRANSPORTS_TEXT, SRC_TRANSPORTS_TEXT + 2, TRANSPORTS_TEXT);
	WITH_KING = SRC_WITH_KING;
	HE_IS_NOT_HERE = SRC_HE_IS_NOT_HERE;
	HE_REJECTS_OFFER = SRC_HE_REJECTS_OFFER;
	Common::copy(&SRC_KING_TEXT[0], &SRC_KING_TEXT[12], KING_TEXT);
}

void GameResources::synchronize() {
	syncStrings(TITLE_MESSAGES, 13);
	syncStrings(MAIN_MENU_TEXT, 7);
	syncStrings(CHAR_GEN_TEXT, 14);
	syncStrings(RACE_NAMES, 4);
	syncStrings(SEX_NAMES, 3);
	syncStrings(CLASS_NAMES, 4);
	syncStrings(TRANSPORT_NAMES, 8);
	syncStrings(STAT_NAMES, 11);
	syncStrings(STATUS_TEXT, 4);
	syncStrings(DIRECTION_NAMES, 4);
	syncStrings(DUNGEON_MOVES, 4);
	syncStrings(LOCATION_NAMES, LOCATION_COUNT);
	syncBytes(LOCATION_X, LOCATION_COUNT);
	syncBytes(LOCATION_Y, LOCATION_COUNT);
	syncNumbers2D((int *)LOCATION_PEOPLE, 150, 4);
	syncBytes(DUNGEON_DRAW_DATA, 1964);
	syncStrings(DUNGEON_ITEM_NAMES, 2);
	syncStrings(WEAPON_NAMES_UPPERCASE, 16);
	syncStrings(WEAPON_NAMES_LOWERCASE, 16);
	syncStrings(WEAPON_NAMES_ARTICLE, 16);
	syncBytes(WEAPON_DISTANCES, 16);
	syncStrings(ARMOR_NAMES, 6);
	syncStrings(SPELL_NAMES, 11);
	syncStrings(SPELL_PHRASES, 14);
	syncStrings(GEM_NAMES, 4);
	syncBytes(OVERWORLD_MONSTER_DAMAGE, 15);
	syncStrings(OVERWORLD_MONSTER_NAMES, 15);
	syncStrings(DUNGEON_MONSTER_NAMES, 25);
	syncStrings(LAND_NAMES, 4);

	syncString(BLOCKED);
	syncString(ENTERING);
	syncString(THE_CITY_OF);
	syncString(DUNGEON_LEVEL);
	syncString(ATTACKED_BY);
	syncString(ARMOR_DESTROYED);
	syncString(GREMLIN_STOLE);
	syncString(MENTAL_ATTACK);
	syncString(MISSED);
	syncString(KILLED);
	syncString(DESTROYED);
	syncString(THIEF_STOLE);
	syncString(A);
	syncString(AN);
	syncString(HIT);
	syncString(HIT_CREATURE);
	syncString(ATTACKS);
	syncString(DAMAGE);
	syncString(BARD_SPEECH1);
	syncString(BARD_SPEECH2);
	syncString(JESTER_SPEECH1);
	syncString(JESTER_SPEECH2);
	syncString(FOUND_KEY);
	syncString(BARD_STOLEN);
	syncString(JESTER_STOLEN);
	syncString(YOU_ARE_AT_SEA);
	syncString(YOU_ARE_IN_WOODS);
	syncString(YOU_ARE_IN_LANDS);
	syncString(FIND);
	syncString(A_SECRET_DOOR);
	syncString(GAIN_HIT_POINTS);
	syncString(OPENED);

	syncStrings(ACTION_NAMES, 26);
	syncString(HUH);
	syncString(WHAT);
	syncString(FACE_THE_LADDER);
	syncString(CAUGHT);
	syncString(NONE_WILL_TALK);
	syncString(NOT_BY_COUNTER);
	syncString(BUY_SELL);
	syncString(BUY);
	syncString(SELL);
	syncString(NOTHING);
	syncString(NONE);
	syncString(NOTHING_HERE);
	syncString(NONE_HERE);
	syncString(SOLD);
	syncString(CANT_AFFORD);
	syncString(DONE);
	syncString(DROP_PENCE_WEAPON_armour);
	syncString(DROP_PENCE);
	syncString(DROP_WEAPON);
	syncString(DROP_armour);
	syncString(NOT_THAT_MUCH);
	syncString(OK);
	syncString(SHAZAM);
	syncString(ALAKAZOT);
	syncString(NO_KINGS_PERMISSION);
	syncString(SET_OFF_TRAP);
	syncString(THOU_DOST_FIND);
	syncString(NO_KEY);
	syncString(INCORRECT_KEY);
	syncString(DOOR_IS_OPEN);
	syncString(CANT_LEAVE_IT_HERE);
	syncString(INVENTORY);
	syncString(PLAYER);
	syncString(PLAYER_DESC);
	syncString(PRESS_SPACE_TO_CONTINUE);
	syncString(MORE);
	syncString(READY_WEAPON_armour_SPELL);
	syncStrings(WEAPON_armour_SPELL, 3);
	syncStrings(TRANSPORT_WEAPONS, 2);
	syncString(NO_EFFECT);
	syncString(USED_UP_SPELL);
	syncString(DUNGEON_SPELL_ONLY);
	syncString(MONSTER_REMOVED);
	syncString(FAILED);
	syncString(TELEPORTED);
	syncString(FIELD_CREATED);
	syncString(FIELD_DESTROYED);
	syncString(LADDER_CREATED);
	syncString(QUEST_COMPLETED);
	syncString(EXIT_CRAFT_FIRST);
	syncString(NOTHING_TO_BOARD);
	syncString(CANNOT_OPERATE);

	syncStrings(GROCERY_NAMES, 8);
	syncString(GROCERY_SELL);
	syncString(GROCERY_PACKS1);
	syncString(GROCERY_PACKS2);
	syncString(GROCERY_PACKS3);
	syncString(GROCERY_PACKS_FOOD);
	syncString(GROCERY_FIND_PACKS);
	syncStrings(WEAPONRY_NAMES, 8);
	syncString(NO_WEAPONRY_TO_SELL);
	syncStrings(ARMOURY_NAMES, 8);
	syncString(NO_ARMOUR_TO_SELL);
	syncStrings(MAGIC_NAMES, 8);
	syncString(DONT_BUY_SPELLS);
	syncStrings(TAVERN_NAMES, 8);
	syncStrings(TAVERN_TEXT, 10);
	syncStrings(TAVERN_TIPS, 13);
	syncStrings(TRANSPORTS_NAMES, 8);
	syncStrings(TRANSPORTS_TEXT, 2);
	syncString(WITH_KING);
	syncString(HE_IS_NOT_HERE);
	syncString(HE_REJECTS_OFFER);
	syncStrings(KING_TEXT, 12);
}

} // End of namespace Ultima1
} // End of namespace Ultima