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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/maps/map.h"
#include "ultima/ultima1/maps/map_city_castle.h"
#include "ultima/ultima1/maps/map_dungeon.h"
#include "ultima/ultima1/maps/map_overworld.h"
#include "ultima/ultima1/maps/map_tile.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/game.h"
#include "ultima/shared/core/file.h"
#include "ultima/shared/early/ultima_early.h"
namespace Ultima {
namespace Ultima1 {
namespace Maps {
Ultima1Map::Ultima1Map(Ultima1Game *game) : Shared::Maps::Map(),
_mapType(MAP_UNKNOWN), _moveCounter(0) {
Ultima1Map::clear();
_mapCity = new MapCity(game, this);
_mapCastle = new MapCastle(game, this);
_mapDungeon = new MapDungeon(game, this);
_mapOverworld = new MapOverworld(game, this);
}
Ultima1Map::~Ultima1Map() {
delete _mapCity;
delete _mapCastle;
delete _mapDungeon;
delete _mapOverworld;
}
void Ultima1Map::clear() {
_mapType = MAP_UNKNOWN;
}
void Ultima1Map::load(Shared::Maps::MapId mapId) {
// If we're leaving the overworld, update the cached copy of the position in the overworld
if (_mapType == MAP_OVERWORLD)
_worldPos = _mapArea->getPosition();
Shared::Maps::Map::load(mapId);
// Switch to the correct map area
if (mapId == MAPID_OVERWORLD) {
_mapType = MAP_OVERWORLD;
_mapArea = _mapOverworld;
} else if (mapId < 33) {
_mapType = MAP_CITY;
_mapArea = _mapCity;
} else if (mapId < 41) {
_mapType = MAP_CASTLE;
_mapArea = _mapCastle;
} else if (mapId < 49) {
error("TODO: load Pillar");
} else {
_mapType = MAP_DUNGEON;
_mapArea = _mapDungeon;
}
// Load the map
_mapArea->load(mapId);
}
void Ultima1Map::synchronize(Common::Serializer &s) {
Shared::Maps::Map::synchronize(s);
if (_mapType != MAP_OVERWORLD) {
if (s.isLoading())
_mapOverworld->load(MAP_OVERWORLD);
_mapOverworld->synchronize(s);
}
s.syncAsUint32LE(_moveCounter);
}
void Ultima1Map::dropCoins(uint amount) {
static_cast<MapBase *>(_mapArea)->dropCoins(amount);
}
} // End of namespace Maps
} // End of namespace Ultima1
} // End of namespace Ultima
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