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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_MAPS_MAP_H
#define ULTIMA_ULTIMA1_MAPS_MAP_H
#include "ultima/shared/maps/map.h"
#include "ultima/shared/maps/map_widget.h"
#include "ultima/ultima1/maps/map_base.h"
namespace Ultima {
namespace Ultima1 {
class Ultima1Game;
namespace Maps {
enum MapType {
MAP_OVERWORLD = 0, MAP_CITY = 1, MAP_CASTLE = 2, MAP_DUNGEON = 3, MAP_UNKNOWN = 4
};
enum MapIdent {
MAPID_OVERWORLD = 0
};
class Ultima1Map;
class MapCity;
class MapCastle;
class MapDungeon;
class MapOverworld;
/**
* Used to hold the total number of tiles surrounding location entrances
*/
struct SurroundingTotals {
uint _water;
uint _grass;
uint _woods;
/**
* Constructor
*/
SurroundingTotals() : _water(0), _grass(0), _woods(0) {}
/**
* Loads the totals from a passed map
*/
void load(Ultima1Map *map);
};
/**
* Ultima 1 map manager
*/
class Ultima1Map : public Shared::Maps::Map {
private:
// Ultima1Game *_game;
MapCity *_mapCity;
MapCastle *_mapCastle;
MapDungeon *_mapDungeon;
MapOverworld *_mapOverworld;
public:
MapType _mapType; // Type of map
Point _worldPos; // Point in the world map, updated when entering locations
uint _moveCounter; // Movement counter
public:
/**
* Constructor
*/
Ultima1Map(Ultima1Game *game);
/**
* Destructor
*/
~Ultima1Map() override;
/**
* Clears all map data
*/
void clear() override;
/**
* Load a given map
*/
void load(Shared::Maps::MapId mapId) override;
/**
* Handles loading and saving the map's data
*/
void synchronize(Common::Serializer &s) override;
/**
* Action pass-throughs
*/
#define PASS_METHOD(NAME) void NAME() { static_cast<MapBase *>(_mapArea)->NAME(); }
PASS_METHOD(board)
PASS_METHOD(cast)
PASS_METHOD(drop)
PASS_METHOD(enter)
PASS_METHOD(get)
PASS_METHOD(hyperjump)
PASS_METHOD(inform)
PASS_METHOD(climb)
PASS_METHOD(open)
PASS_METHOD(steal)
PASS_METHOD(talk)
PASS_METHOD(unlock)
PASS_METHOD(view)
PASS_METHOD(disembark)
void attack(int direction, int effectId) {
static_cast<MapBase *>(_mapArea)->attack(direction, effectId);
}
/**
* Handles dropping an amount of coins
*/
void dropCoins(uint amount);
/**
* Returns the overworld map
*/
MapOverworld *getOverworldMap() { return _mapOverworld; }
};
} // End of namespace Maps
} // End of namespace Ultima1
} // End of namespace Ultima
#endif
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