1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_MAP_MAP_DUNGEON_H
#define ULTIMA_ULTIMA1_MAP_MAP_DUNGEON_H
#include "ultima/ultima1/maps/map_base.h"
#include "ultima/shared/core/rect.h"
#include "common/random.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
class DungeonMonster;
}
namespace Maps {
#define DUNGEON_WIDTH 11
#define DUNGEON_HEIGHT 11
enum DungeonTile {
DTILE_HALLWAY = 0, DTILE_WALL = 1, DTILE_SECRET_DOOR = 2, DTILE_DOOR = 3, DTILE_LADDER_DOWN = 6,
DTILE_LADDER_UP = 7, DTILE_BEAMS = 8
};
/**
* Implements the dungeon map
*/
class MapDungeon : public MapBase {
private:
Common::RandomSource _random;
uint _dungeonLevel; // Dungeon level number
private:
/**
* Sets up a deterministic random seed for generating dungeon data
*/
void setRandomSeed();
/**
* Gets a deterministic random number based on a given seed. Used in dungeon generation
* so that a given dungeon and level will always be built the same
*/
uint getDeterministicRandomNumber(uint min, uint max) { return min + _random.getRandomNumber(max - min); }
/**
* Called when the dungeon is being left
*/
void leavingDungeon();
public:
uint _dungeonExitHitPoints;
public:
MapDungeon(Ultima1Game *game, Ultima1Map *map) : MapBase(game, map), _random("UltimaDungeons"),
_dungeonLevel(0), _dungeonExitHitPoints(0) {}
~MapDungeon() override {}
/**
* Handles loading and saving viewport
*/
void synchronize(Common::Serializer &s) override;
/**
* Load the map
*/
void load(Shared::Maps::MapId mapId) override;
/**
* Gets a tile at a given position
*/
void getTileAt(const Point &pt, Shared::Maps::MapTile *tile, bool includePlayer = true) override;
/**
* Changes the dungeon level by a given delta amount, and generates a new map
* @param delta Delta to change dungeon level by
* @returns False if dungeon left, true if still within dungeon
*/
bool changeLevel(int delta) override;
/**
* Get the current map level
*/
uint getLevel() const override { return _dungeonLevel; }
/**
* Updates the map at the end of a turn
*/
void update() override;
/**
* Spawns a monster within dungeons
*/
void spawnMonster();
/**
* Spawns a monster at a given position in the dungeon map
*/
void spawnMonsterAt(const Point &pt);
/**
* Find a monster in the current direction being faced
*/
Widgets::DungeonMonster *findCreatureInCurrentDirection(uint maxDistance = 5);
/**
* Perform an attack in a direction
* @param direction Direction
* @param effectId Sound effect to play
*/
void attack(int direction, int effectId) override;
/**
* Perform an attack in a direction
* @param direction Direction
* @param effectId Sound effect to play
* @param maxDistance Maximum distance in the given direction
* @param amount Damage amount
* @param agility Agility threshold
* @param widgetNa
*/
void attack(int direction, int effectId, uint maxDistance, uint amount, uint agility, const Common::String &hitWidget) override;
/**
* Do an inform action
*/
void inform() override;
/**
* Do a climb action
*/
void climb() override;
/**
* Do an open action
*/
void open() override;
/**
* Do an unlock action
*/
void unlock() override { open(); }
/**
* Cast a specific spell
*/
void castSpell(uint spell) override;
};
} // End of namespace Maps
} // End of namespace Ultima1
} // End of namespace Ultima
#endif
|