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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_MAP_MAP_OVERWORLD_H
#define ULTIMA_ULTIMA1_MAP_MAP_OVERWORLD_H
#include "ultima/ultima1/maps/map_base.h"
namespace Ultima {
namespace Ultima1 {
namespace Maps {
enum OverworldTile {
OTILE_OCEAN = 0, OTILE_GRASS = 1, OTILE_WOODS = 2
};
class MapOverworld : public MapBase {
private:
/**
* Load widget list for the map
*/
void loadWidgets();
public:
MapOverworld(Ultima1Game *game, Ultima1Map *map) : MapBase(game, map) {}
~MapOverworld() override {}
/**
* Load the map
*/
void load(Shared::Maps::MapId mapId) override;
/**
* Returns whether the map wraps around to the other side at it's edges (i.e. the overworld)
*/
bool isMapWrapped() const override { return true; }
/**
* Shifts the viewport by a given delta
*/
void shiftViewport(const Point &delta) override;
/**
* Get the viewport position
*/
Point getViewportPosition(const Point &viewportSize) override;
/**
* Gets a point relative to the current position
*/
Point getDeltaPosition(const Point &delta) override;
/**
* Perform an attack in a direction
* @param direction Direction
* @param effectId Sound effect to play
* @param maxDistance Maximum distance in the given direction
* @param amount Damage amount
* @param agility Agility threshold
* @param widgetNa
*/
void attack(int direction, int effectId, uint maxDistance, uint amount, uint agility, const Common::String &hitWidget) override;
/**
* Board a transport
*/
void board() override;
/**
* Do an enter action
*/
void enter() override;
/**
* Do an inform action
*/
void inform() override;
/**
* Do an exit transport action
*/
void disembark() override;
/**
* Get the lands number the player is currently within
*/
uint getLandsNumber() const;
/**
* Adds a widget for the player being on foot, and sets it to the active player widget
*/
void addOnFoot();
/**
* Get the number of active enemy vessels
*/
uint getEnemyVesselCount() const;
};
} // End of namespace Maps
} // End of namespace Ultima1
} // End of namespace Ultima
#endif
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