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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_MAPS_MAP_TILE_H
#define ULTIMA_ULTIMA1_MAPS_MAP_TILE_H
#include "ultima/shared/maps/map_tile.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
class DungeonItem;
}
namespace Maps {
enum TileId {
TILE_WATER = 0, TILE_GRASS = 1, TILE_WOODS = 2, TILE_MOUNTAINS = 3
};
class MapBase;
class Ultima1Map;
/**
* Derived map tile class for Ultima 1 that adds extra properties
*/
class U1MapTile : public Shared::Maps::MapTile {
private:
MapBase *_map;
public:
int _locationNum;
Widgets::DungeonItem *_item;
public:
/**
* Constructor
*/
U1MapTile() : Shared::Maps::MapTile(), _item(0), _locationNum(-1), _map(nullptr) {}
/**
* Set the active map
*/
void setMap(MapBase *map) { _map = map; }
/**
* Clears tile data
*/
void clear() override;
/**
* Return true if the tile base is water
*/
bool isWater() const;
/**
* Return true if the tile base is grass
*/
bool isGrass() const;
/**
* Return true if the tile base is woods
*/
bool isWoods() const;
/**
* Return true if the tile base in the original map is water
*/
bool isOriginalWater() const;
/**
* Return true if the tile base in the original map is grass
*/
bool isOriginalGrass() const;
/**
* Return true if the tile base in the original map is woods
*/
bool isOriginalWoods() const;
/**
* Returns true if the tile is a ground type tool
*/
bool isGround() const;
};
} // End of namespace Maps
} // End of namespace Ultima1
} // End of namespace Ultima
#endif
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