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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/widgets/bard.h"
#include "ultima/ultima1/maps/map_city_castle.h"
#include "ultima/ultima1/core/resources.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
void Bard::movement() {
if (areGuardsHostile())
return;
Point playerPos = _map->_playerWidget->_position;
bool stolen = false;
// Choose a new random position to move to
Point newPos = _position + getRandomMoveDelta();
if (canMoveTo(newPos) == YES) {
// Move to the new position
_position = newPos;
_game->playFX(4);
} else if (newPos == playerPos) {
// Moved into player, which causes them to steal a weapon from the player
stolen = stealWeapon();
}
if (!stolen && _game->getRandomNumber(1, 255) < 15)
talk();
}
bool Bard::stealWeapon() {
Shared::Character &c = *_game->_party;
for (uint idx = 1; idx < c._weapons.size(); ++idx) {
if (!c._weapons[idx]->empty() && (int)idx != c._equippedWeapon) {
c._weapons[idx]->decrQuantity();
if (_game->getRandomNumber(1, 255) < (c._agility + 128)) {
// TODO
}
return true;
}
}
return false;
}
void Bard::talk() {
if (dynamic_cast<Maps::MapCity *>(_map)) {
addInfoMsg(_game->_res->BARD_SPEECH1);
addInfoMsg(_game->_res->BARD_SPEECH2);
} else {
addInfoMsg(_game->_res->JESTER_SPEECH1);
addInfoMsg(_game->_res->JESTER_SPEECH2);
}
}
bool Bard::subtractHitPoints(uint amount) {
bool result = Person::subtractHitPoints(amount);
if (result) {
Maps::MapCastle *map = dynamic_cast<Maps::MapCastle *>(_map);
assert(map);
addInfoMsg(_game->_res->FOUND_KEY);
map->_castleKey = 1;
}
return result;
}
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
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