File: bard.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "ultima/ultima1/widgets/bard.h"
#include "ultima/ultima1/maps/map_city_castle.h"
#include "ultima/ultima1/core/resources.h"

namespace Ultima {
namespace Ultima1 {
namespace Widgets {

void Bard::movement() {
	if (areGuardsHostile())
		return;

	Point playerPos = _map->_playerWidget->_position;
	bool stolen = false;

	// Choose a new random position to  move to
	Point newPos = _position + getRandomMoveDelta();

	if (canMoveTo(newPos) == YES) {
		// Move to the new position
		_position = newPos;
		_game->playFX(4);
	} else if (newPos == playerPos) {
		// Moved into player, which causes them to steal a weapon from the player
		stolen = stealWeapon();
	}

	if (!stolen && _game->getRandomNumber(1, 255) < 15)
		talk();
}

bool Bard::stealWeapon() {
	Shared::Character &c = *_game->_party;
	for (uint idx = 1; idx < c._weapons.size(); ++idx) {
		if (!c._weapons[idx]->empty() && (int)idx != c._equippedWeapon) {
			c._weapons[idx]->decrQuantity();

			if (_game->getRandomNumber(1, 255) < (c._agility + 128)) {
				// TODO
			}

			return true;
		}
	}

	return false;
}

void Bard::talk() {
	if (dynamic_cast<Maps::MapCity *>(_map)) {
		addInfoMsg(_game->_res->BARD_SPEECH1);
		addInfoMsg(_game->_res->BARD_SPEECH2);
	} else {
		addInfoMsg(_game->_res->JESTER_SPEECH1);
		addInfoMsg(_game->_res->JESTER_SPEECH2);
	}
}

bool Bard::subtractHitPoints(uint amount) {
	bool result = Person::subtractHitPoints(amount);
	if (result) {
		Maps::MapCastle *map = dynamic_cast<Maps::MapCastle *>(_map);
		assert(map);
		addInfoMsg(_game->_res->FOUND_KEY);
		map->_castleKey = 1;
	}

	return result;
}

} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima