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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/widgets/dungeon_coffin.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/maps/map_tile.h"
#include "ultima/ultima1/maps/map_dungeon.h"
#include "ultima/ultima1/game.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
DungeonCoffin::DungeonCoffin(Ultima1Game *game, Maps::MapBase *map, const Point &pt) :
DungeonItem(game, map, UITEM_COFFIN, pt) {
_name = game->_res->DUNGEON_ITEM_NAMES[1];
}
DungeonCoffin::DungeonCoffin(Ultima1Game *game, Maps::MapBase *map) : DungeonItem(game, map, UITEM_COFFIN) {
_name = game->_res->DUNGEON_ITEM_NAMES[1];
}
bool DungeonCoffin::open() {
Ultima1Game *game = static_cast<Ultima1Game *>(_game);
Maps::MapDungeon *map = static_cast<Maps::MapDungeon *>(_map);
Point deltaPos = _map->getDeltaPosition(_map->getDirectionDelta());
Maps::U1MapTile deltaTile;
_map->getTileAt(deltaPos, &deltaTile);
addInfoMsg("");
if (_game->getRandomNumber(1, 255) < 104 && !deltaTile._isWall && !deltaTile._isSecretDoor && !deltaTile._widget) {
spawnMonsterAt(deltaPos);
} else {
addInfoMsg(game->_res->FIND);
game->giveTreasure(game->getRandomNumber(3, map->getLevel() * map->getLevel() + 9), 0);
map->removeWidget(this);
}
return true;
}
void DungeonCoffin::spawnMonsterAt(const Point &newPos) {
Maps::U1MapTile tile;
_map->getTileAt(newPos, &tile);
if (tile._isHallway || tile._isLadderUp || tile._isLadderDown || tile._widget) {
Maps::MapDungeon *map = static_cast<Maps::MapDungeon *>(_map);
map->spawnMonsterAt(newPos);
}
}
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
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