File: dungeon_monster.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (123 lines) | stat: -rw-r--r-- 3,187 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef ULTIMA_ULTIMA1_WIDGETS_DUNGEON_MONSTER_H
#define ULTIMA_ULTIMA1_WIDGETS_DUNGEON_MONSTER_H

#include "ultima/ultima1/widgets/dungeon_widget.h"
#include "ultima/shared/maps/creature.h"
#include "ultima/shared/maps/dungeon_creature.h"

namespace Ultima {
namespace Ultima1 {
namespace Widgets {

enum {
	// Vegeta, what does the scouter say about his power level?
	ITS_OVER_9000 = 10000
};

/**
 * Implements monsters within the dungeons
 */
class DungeonMonster : public DungeonWidget, public Shared::Maps::DungeonCreature {
private:
	/**
	 * Called when the monster is killed
	 */
	void monsterDead();
protected:
	/**
	 * Handles moving creatures
	 */
	void movement() override;
public:
	/**
	 * Returns true if the given widget can move to a given position on the map
	 */
	static Shared::Maps::MapWidget::CanMove canMoveTo(Shared::Maps::MapBase *map, MapWidget *widget, const Point &destPos);
public:
	DECLARE_WIDGET(DungeonMonster)

	/**
	 * Constructor
	 */
	DungeonMonster(Ultima1Game *game, Maps::MapBase *map, DungeonWidgetId monsterId, int hitPoints,
		const Point &pt);

	/**
	 * Constructor
	 */
	DungeonMonster(Ultima1Game *game, Maps::MapBase *map);

	/**
	 * Destructor
	 */
	~DungeonMonster() override {}

	/**
	 * Returns the monster's type
	 */
	DungeonWidgetId id() const { return _widgetId; }

	/**
	 * Returns true if a monster blocks the background behind him
	 */
	bool isBlockingView() const override;

	/**
	 * Handles loading and saving games
	 */
	void synchronize(Common::Serializer &s) override;

	/**
	 * Draw a monster
	 */
	void draw(Shared::DungeonSurface &s, uint distance) override;

	/**
	 * Called to update the widget at the end of a turn
	 * @param isPreUpdate		Update is called twice in succession during the end of turn update.
	 *		Once with true for all widgets, then with it false
	 */
	void update(bool isPreUpdate) override;

	/**
	 * Returns true if the given widget can move to a given position on the map
	 */
	CanMove canMoveTo(const Point &destPos) override;

	/**
	 * Handles attacking the player
	 */
	void attackParty() override;

	/**
	 * Handles the player attacking the monster
	 */
	void attackMonster(uint effectNum, uint agility, uint damage);
};

} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima

#endif