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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/widgets/guard.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/shared/core/utils.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
uint Guard::attackDistance() const {
Point diff = _position - _map->_playerWidget->_position;
return areGuardsHostile() && ABS(diff.x) < 2 && ABS(diff.y) < 2 ? 1 : 0;
}
void Guard::movement() {
// Don't move if the guards aren't hostile, or they're already within attack distance
if (!areGuardsHostile() || attackDistance())
return;
Point diff = _position - _map->_playerWidget->_position;
Point delta(SGN(diff.x), SGN(diff.y));
int totalDiff = ABS(diff.x) + ABS(diff.y);
if (totalDiff >= 13)
return;
// Try moving horizontally or vertically towards the player
bool moved = moveBy(Point(delta.x, 0));
if (!moved)
moved = moveBy(Point(0, delta.y));
if (moved)
_game->playFX(4);
}
void Guard::attackParty() {
Ultima1Game *game = static_cast<Ultima1Game *>(_game);
Shared::Character &c = *game->_party;
addInfoMsg(Common::String::format(game->_res->ATTACKED_BY, _name.c_str()));
game->playFX(7);
uint threshold = (c._stamina / 2) + (c._equippedArmour * 8) + 56;
if (_game->getRandomNumber(1, 255) > threshold) {
int damage = _game->getRandomNumber(2, c._hitPoints / 128 + 15);
addInfoMsg(Common::String::format("%s...%2d %s", game->_res->HIT, damage, game->_res->DAMAGE));
game->playFX(2);
c._hitPoints -= damage;
} else {
addInfoMsg(game->_res->MISSED);
}
}
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
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