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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/widgets/merchant.h"
#include "ultima/ultima1/maps/map_city_castle.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/game.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
EMPTY_MESSAGE_MAP(Merchant, Person);
bool Merchant::checkCuaghtStealing() {
Shared::Character &c = *_game->_party;
int randVal = _game->getRandomNumber(1, 255);
bool flag = areGuardsHostile() || randVal < 38;
if (!flag && c._class == CLASS_THIEF)
return false;
if (!flag && randVal > 77)
return false;
addInfoMsg("");
addInfoMsg(_game->_res->CAUGHT);
static_cast<Maps::MapCityCastle *>(_map)->_guardsHostile = true;
return true;
}
void Merchant::noKingsPermission() {
addInfoMsg("");
addInfoMsg(_game->_res->NO_KINGS_PERMISSION);
_game->playFX(1);
}
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
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