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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/widgets/merchant_weapons.h"
#include "ultima/ultima1/maps/map_city_castle.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/u1dialogs/weaponry.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
EMPTY_MESSAGE_MAP(MerchantWeapons, Merchant);
void MerchantWeapons::get() {
Maps::MapCastle *map = dynamic_cast<Maps::MapCastle *>(_map);
assert(map);
if (map->_getCounter > 0) {
--map->_getCounter;
findWeapon(false);
} else {
noKingsPermission();
}
}
void MerchantWeapons::steal() {
findWeapon(true);
}
void MerchantWeapons::findWeapon(bool checkStealing) {
Shared::Character &c = *_game->_party;
if (!checkStealing || !checkCuaghtStealing()) {
uint weaponNum = _game->getRandomNumber(1, 15);
const char *weaponStr = _game->_res->WEAPON_NAMES_ARTICLE[weaponNum];
c._weapons[weaponNum]->incrQuantity();
addInfoMsg("");
addInfoMsg(Common::String::format(_game->_res->FIND, weaponStr));
}
}
void MerchantWeapons::talk() {
U1Dialogs::Weaponry *dialog = new U1Dialogs::Weaponry(_game, _map->getMapStyle() - 2);
dialog->show();
}
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
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