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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/widgets/overworld_monster.h"
#include "ultima/ultima1/widgets/attack_effect.h"
#include "ultima/ultima1/core/party.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/game.h"
#include "ultima/shared/maps/map_widget.h"
#include "ultima/shared/core/utils.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
OverworldMonster::OverworldMonster(Shared::Game *game, Shared::Maps::MapBase *map, uint tileNum, int hitPoints,
const Point &pt, Shared::Maps::Direction dir) : OverworldWidget(game, map, tileNum, pt, dir),
Shared::Maps::Creature(game, map, hitPoints) {
_monsterId = (OverworldMonsterId)((tileNum - 19) / 2);
Ultima1Game *g = static_cast<Ultima1Game *>(game);
_name = g->_res->OVERWORLD_MONSTER_NAMES[_monsterId];
_attackStrength = g->_res->OVERWORLD_MONSTER_DAMAGE[_monsterId];
}
void OverworldMonster::synchronize(Common::Serializer &s) {
OverworldWidget::synchronize(s);
Creature::synchronize(s);
s.syncAsUint16LE(_monsterId);
s.syncAsUint16LE(_attackStrength);
}
uint OverworldMonster::attackDistance() const {
Point playerPos = _map->_playerWidget->_position;
Point diff = playerPos - _position;
int threshold = _tileNum == 23 || _tileNum == 25 || _tileNum == 31 || _tileNum == 47 ? 3 : 1;
int distance = MIN(diff.x, diff.y);
return distance <= threshold ? threshold : 0;
}
void OverworldMonster::movement() {
// TODO
}
void OverworldMonster::attackParty() {
Ultima1Game *game = dynamic_cast<Ultima1Game *>(_game);
assert(game);
Point playerPos = _map->_playerWidget->_position;
Point diff = playerPos - _position;
Point delta(SGN(diff.x), SGN(diff.y));
//Point tempDiff;
//int maxDistance = attackDistance();
Shared::Maps::MapTile mapTile;
//Shared::Character &c = *_game->_party;
//uint threshold, damage;
// Print out the monster attacking
addInfoMsg(Common::String::format("%s %s %s", _name.c_str(), game->_res->ATTACKS, _name.c_str()), false);
/* TODO: Refactor to use attack effects
// Set up widget for displaying the moving hit circle
Hit *hit = new Hit(_game, _map);
_map->addWidget(hit);
//
int distance = 1;
do {
tempDiff.x = delta.x * distance + diff.x;
tempDiff.y = delta.y * distance + diff.y;
hit->_position = playerPos + tempDiff;
_game->sleep(50);
} while (++distance <= maxDistance && mapTile._tileId != 3 && (tempDiff.x != 0 || tempDiff.y != 0));
// Calculate damage threshold
threshold = (c._stamina / 2) + (c._equippedArmour * 8) + 56;
if (tempDiff.x == 0 && tempDiff.y == 0 && _game->getRandomNumber(1, 255) > threshold) {
hit->_position = playerPos;
_game->playFX(2);
damage = _game->getRandomNumber(1, _attackStrength * 2 + 1);
c._hitPoints -= damage;
if (_name.size() > 8) {
addInfoMsg("");
addInfoMsg(Common::String::format("%s %2d %s", game->_res->HIT, damage, game->_res->DAMAGE));
} else {
addInfoMsg(Common::String::format(" %s", game->_res->HIT));
addInfoMsg(Common::String::format("%2d %s", damage, game->_res->DAMAGE));
}
} else {
if (_name.size() > 8)
addInfoMsg("", true);
else
addInfoMsg(" ", false);
addInfoMsg(game->_res->MISSED);
}
_map->removeWidget(hit);
*/
}
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
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