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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/widgets/person.h"
#include "ultima/ultima1/maps/map_city_castle.h"
#include "ultima/ultima1/widgets/guard.h"
#include "ultima/ultima1/widgets/princess.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
EMPTY_MESSAGE_MAP(Person, UrbanWidget);
bool Person::areGuardsHostile() const {
Maps::MapCityCastle *cityCastle = static_cast<Maps::MapCityCastle *>(_map);
return cityCastle->_guardsHostile;
}
int Person::getRandomDelta() const {
return _game->getRandomNumber(2) - 1;
}
void Person::synchronize(Common::Serializer &s) {
UrbanWidget::synchronize(s);
Creature::synchronize(s);
}
bool Person::subtractHitPoints(uint amount) {
bool result = Shared::Maps::Creature::subtractHitPoints(amount);
if (result) {
// Common code for gaining experience for killing different kinds of people
Shared::Character &c = *_game->_party;
if (dynamic_cast<Widgets::Princess *>(this) == nullptr)
c._experience++;
if (dynamic_cast<Widgets::Guard *>(this))
c._experience += 14;
}
return result;
}
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
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