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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/widgets/princess.h"
#include "ultima/ultima1/maps/map_city_castle.h"
#include "ultima/shared/core/utils.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
void Princess::movement() {
if (!areGuardsHostile()) {
// Until guards turn hostile, the princesses exhibit standard wench behaviour
Wench::movement();
} else {
// When the guards are hostile, keep the princess moving towards the player
Point playerPos = _map->_playerWidget->_position;
Point delta(SGN(_position.x - playerPos.x), SGN(_position.y - playerPos.y));
bool moved = false;
// Randomly choose whether to give precedence to a X or Y move
if (_game->getRandomNumber(1, 100) >= 50) {
// Delta X comes first
if (delta.x != 0)
moved = canMoveTo(Point(delta.x, 0));
if (!moved && delta.y != 0)
moved = canMoveTo(Point(0, delta.y));
} else {
// Delta Y comes first
if (delta.y != 0)
moved = canMoveTo(Point(0, delta.y));
if (!moved && delta.x != 0)
moved = canMoveTo(Point(delta.x, 0));
}
if (moved)
_game->playFX(4);
}
}
bool Princess::subtractHitPoints(uint amount) {
bool result = Person::subtractHitPoints(amount);
if (result)
// Princess is dead, you monster. So you can no longer be credited with freeing them
static_cast<Maps::MapCastle *>(_map)->_freeingPrincess = false;
return result;
}
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
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