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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/widgets/urban_player.h"
#include "ultima/ultima1/maps/map.h"
#include "ultima/ultima1/game.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
void UrbanPlayer::moveTo(const Point &destPos, Shared::Maps::Direction dir) {
Person::moveTo(destPos, dir);
Shared::Maps::Map *map = _game->getMap();
if (destPos.x < 0 || destPos.y < 0 || destPos.x >= (int)map->width() || destPos.y >= (int)map->height()) {
// Handling for leaving locations by walking off the edge of the map
if (isPrincessSaved())
princessSaved();
// Load the overworld map
map->load(Maps::MAP_OVERWORLD);
}
}
bool UrbanPlayer::isPrincessSaved() const {
return false;
}
void UrbanPlayer::princessSaved() {
// TODO
}
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
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