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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/controllers/alpha_action_controller.h"
#include "ultima/ultima4/events/event_handler.h"
#include "ultima/ultima4/gfx/screen.h"
namespace Ultima {
namespace Ultima4 {
bool AlphaActionController::keyPressed(int key) {
if (Common::isLower(key))
key = toupper(key);
if (key >= 'A' && key <= toupper(_lastValidLetter)) {
_value = key - 'A';
doneWaiting();
} else {
g_screen->screenMessage("\n%s", _prompt.c_str());
g_screen->update();
return KeyHandler::defaultHandler(key, nullptr);
}
return true;
}
void AlphaActionController::keybinder(KeybindingAction action) {
if (action == KEYBIND_ESCAPE) {
g_screen->screenMessage("\n");
_value = -1;
doneWaiting();
}
}
int AlphaActionController::get(char lastValidLetter, const Common::String &prompt, EventHandler *eh) {
if (!eh)
eh = eventHandler;
AlphaActionController ctrl(lastValidLetter, prompt);
eh->pushController(&ctrl);
return ctrl.waitFor();
}
} // End of namespace Ultima4
} // End of namespace Ultima
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