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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/controllers/controller.h"
#include "ultima/ultima4/events/event_handler.h"
#include "engines/engine.h"
namespace Ultima {
namespace Ultima4 {
Controller::Controller(int timerInterval) {
this->_timerInterval = timerInterval;
}
Controller::~Controller() {
}
bool Controller::notifyKeyPressed(int key) {
bool processed = KeyHandler::globalHandler(key);
if (!processed)
processed = keyPressed(key);
return processed;
}
bool Controller::notifyMousePress(const Common::Point &mousePos) {
return mousePressed(mousePos);
}
int Controller::getTimerInterval() {
return _timerInterval;
}
void Controller::setActive() {
// By default, only the Escape action is turned on for controllers,
// to allow the different sorts of input prompts to be aborted
MetaEngine::setKeybindingMode(KBMODE_MINIMAL);
}
void Controller::timerFired() {
}
void Controller::timerCallback(void *data) {
Controller *controller = static_cast<Controller *>(data);
controller->timerFired();
}
bool Controller::shouldQuit() const {
return g_engine->shouldQuit();
}
void Controller_startWait() {
eventHandler->run();
eventHandler->setControllerDone(false);
eventHandler->popController();
}
void Controller_endWait() {
eventHandler->setControllerDone();
}
} // End of namespace Ultima4
} // End of namespace Ultima
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