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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/controllers/key_handler_controller.h"
#include "ultima/ultima4/core/utils.h"
#include "ultima/ultima4/events/event_handler.h"
#include "ultima/ultima4/game/context.h"
#include "ultima/ultima4/ultima4.h"
namespace Ultima {
namespace Ultima4 {
KeyHandler::KeyHandler(Callback func, void *d, bool asyncronous) :
_handler(func),
_async(asyncronous),
_data(d) {
}
bool KeyHandler::globalHandler(int key) {
if (key == Common::KEYCODE_F5) {
(void)g_ultima->saveGameDialog();
} else if (key == Common::KEYCODE_F7) {
(void)g_ultima->loadGameDialog();
}
return false;
}
bool KeyHandler::defaultHandler(int key, void *data) {
bool valid = true;
switch (key) {
case '`':
if (g_context && g_context->_location)
debug(1, "x = %d, y = %d, level = %d, tile = %d (%s)\n", g_context->_location->_coords.x, g_context->_location->_coords.y, g_context->_location->_coords.z, g_context->_location->_map->translateToRawTileIndex(*g_context->_location->_map->tileAt(g_context->_location->_coords, WITH_OBJECTS)), g_context->_location->_map->tileTypeAt(g_context->_location->_coords, WITH_OBJECTS)->getName().c_str());
break;
default:
valid = false;
break;
}
return valid;
}
bool KeyHandler::ignoreKeys(int key, void *data) {
return true;
}
bool KeyHandler::handle(int key) {
bool processed = false;
if (!isKeyIgnored(key)) {
processed = globalHandler(key);
if (!processed)
processed = _handler(key, _data);
}
return processed;
}
bool KeyHandler::isKeyIgnored(int key) {
switch (key) {
case Common::KEYCODE_RSHIFT:
case Common::KEYCODE_LSHIFT:
case Common::KEYCODE_RCTRL:
case Common::KEYCODE_LCTRL:
case Common::KEYCODE_RALT:
case Common::KEYCODE_LALT:
case Common::KEYCODE_RMETA:
case Common::KEYCODE_LMETA:
case Common::KEYCODE_TAB:
return true;
default:
return false;
}
}
bool KeyHandler::operator==(Callback cb) const {
return (_handler == cb) ? true : false;
}
/*-------------------------------------------------------------------*/
KeyHandlerController::KeyHandlerController(KeyHandler *handler) {
this->_handler = handler;
}
KeyHandlerController::~KeyHandlerController() {
delete _handler;
}
bool KeyHandlerController::keyPressed(int key) {
assertMsg(_handler != nullptr, "key handler must be initialized");
return _handler->handle(key);
}
KeyHandler *KeyHandlerController::getKeyHandler() {
return _handler;
}
} // End of namespace Ultima4
} // End of namespace Ultima
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