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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_CONTROLLERS_KEY_HANDLER_CONTROLLER_H
#define ULTIMA4_CONTROLLERS_KEY_HANDLER_CONTROLLER_H
#include "ultima/ultima4/controllers/controller.h"
namespace Ultima {
namespace Ultima4 {
/**
* A class for handling keystrokes.
*/
class KeyHandler {
public:
virtual ~KeyHandler() {}
/* Typedefs */
typedef bool (*Callback)(int, void *);
/** Additional information to be passed as data param for read buffer key handler */
typedef struct ReadBuffer {
int (*_handleBuffer)(Common::String *);
Common::String *_buffer;
int _bufferLen;
int _screenX, _screenY;
} ReadBuffer;
/** Additional information to be passed as data param for get choice key handler */
typedef struct GetChoice {
Common::String _choices;
int (*_handleChoice)(int);
} GetChoice;
/* Constructors */
KeyHandler(Callback func, void *data = nullptr, bool asyncronous = true);
/**
* Handles any and all keystrokes.
* Generally used to exit the application, switch applications,
* minimize, maximize, etc.
*/
static bool globalHandler(int key);
/* Static default key handler functions */
/**
* A default key handler that should be valid everywhere
*/
static bool defaultHandler(int key, void *data);
/**
* A key handler that ignores keypresses
*/
static bool ignoreKeys(int key, void *data);
/* Operators */
bool operator==(Callback cb) const;
/* Member functions */
/**
* Handles a keypress.
* First it makes sure the key combination is not ignored
* by the current key handler. Then, it passes the keypress
* through the global key handler. If the global handler
* does not process the keystroke, then the key handler
* handles it itself by calling its handler callback function.
*/
bool handle(int key);
/**
* Returns true if the key or key combination is always ignored by xu4
*/
virtual bool isKeyIgnored(int key);
protected:
Callback _handler;
bool _async;
void *_data;
};
/**
* A controller that wraps a keyhander function. Keyhandlers are
* deprecated -- please use a controller instead.
*/
class KeyHandlerController : public Controller {
public:
KeyHandlerController(KeyHandler *handler);
~KeyHandlerController();
bool keyPressed(int key) override;
KeyHandler *getKeyHandler();
private:
KeyHandler *_handler;
};
} // End of namespace Ultima4
} // End of namespace Ultima
#endif
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