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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/controllers/menu_controller.h"
#include "ultima/ultima4/events/event_handler.h"
#include "ultima/ultima4/views/menu.h"
#include "ultima/ultima4/views/textview.h"
namespace Ultima {
namespace Ultima4 {
MenuController::MenuController(Menu *menu, TextView *view) :
WaitableController<void *>(nullptr) {
this->_menu = menu;
this->_view = view;
}
void MenuController::setActive() {
MetaEngine::setKeybindingMode(KBMODE_MENU);
}
void MenuController::keybinder(KeybindingAction action) {
bool cursorOn = _view->getCursorEnabled();
if (cursorOn)
_view->disableCursor();
switch (action) {
case KEYBIND_UP:
_menu->prev();
break;
case KEYBIND_DOWN:
_menu->next();
break;
case KEYBIND_LEFT:
case KEYBIND_RIGHT:
case KEYBIND_INTERACT: {
MenuEvent::Type menuAction = MenuEvent::ACTIVATE;
if (action == KEYBIND_LEFT)
menuAction = MenuEvent::DECREMENT;
else if (action == KEYBIND_RIGHT)
menuAction = MenuEvent::INCREMENT;
_menu->activateItem(-1, menuAction);
break;
}
default:
break;
}
_menu->show(_view);
if (cursorOn)
_view->enableCursor();
_view->update();
if (_menu->getClosed())
doneWaiting();
}
bool MenuController::keyPressed(int key) {
bool handled = true;
bool cursorOn = _view->getCursorEnabled();
if (cursorOn)
_view->disableCursor();
handled = _menu->activateItemByShortcut(key, MenuEvent::ACTIVATE);
_menu->show(_view);
if (cursorOn)
_view->enableCursor();
_view->update();
if (_menu->getClosed())
doneWaiting();
return handled;
}
bool MenuController::mousePressed(const Common::Point &mousePos) {
bool cursorOn = _view->getCursorEnabled();
if (cursorOn)
_view->disableCursor();
_menu->activateItemAtPos(_view, mousePos);
_menu->show(_view);
if (cursorOn)
_view->enableCursor();
_view->update();
if (_menu->getClosed())
doneWaiting();
return true;
}
} // End of namespace Ultima4
} // End of namespace Ultima
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