1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_CONTROLLERS_MENU_CONTROLLER_H
#define ULTIMA4_CONTROLLERS_MENU_CONTROLLER_H
#include "ultima/ultima4/controllers/controller.h"
namespace Ultima {
namespace Ultima4 {
class Menu;
class TextView;
/**
* This class controls a menu. The value field of WaitableController
* isn't used.
*/
class MenuController : public WaitableController<void *> {
public:
MenuController(Menu *menu, TextView *view);
/**
* Called when a controller is made active
*/
void setActive() override;
/**
* Handles keybinder actions
*/
void keybinder(KeybindingAction action) override;
/**
* Key was pressed
*/
bool keyPressed(int key) override;
/**
* Mouse button was pressed
*/
bool mousePressed(const Common::Point &mousePos) override;
protected:
Menu *_menu;
TextView *_view;
};
} // End of namespace Ultima4
} // End of namespace Ultima
#endif
|