1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/controllers/read_dir_controller.h"
#include "ultima/ultima4/map/direction.h"
#include "ultima/ultima4/metaengine.h"
namespace Ultima {
namespace Ultima4 {
ReadDirController::ReadDirController() : WaitableController<Direction>(DIR_NONE) {
}
void ReadDirController::setActive() {
// Special mode for inputing directions
MetaEngine::setKeybindingMode(KBMODE_DIRECTION);
}
void ReadDirController::keybinder(KeybindingAction action) {
switch (action) {
case KEYBIND_UP:
_value = DIR_NORTH;
break;
case KEYBIND_DOWN:
_value = DIR_SOUTH;
break;
case KEYBIND_LEFT:
_value = DIR_WEST;
break;
case KEYBIND_RIGHT:
_value = DIR_EAST;
break;
case KEYBIND_ESCAPE:
_value = DIR_NONE;
doneWaiting();
break;
default:
return;
}
doneWaiting();
}
} // End of namespace Ultima4
} // End of namespace Ultima
|