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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_CONTROLLERS_REAGENTS_MENU_CONTROLLER_H
#define ULTIMA4_CONTROLLERS_REAGENTS_MENU_CONTROLLER_H
#include "ultima/ultima4/controllers/menu_controller.h"
namespace Ultima {
namespace Ultima4 {
class Ingredients;
/**
* Controller for the reagents menu used when mixing spells. Fills
* the passed in Ingredients with the selected reagents.
*/
class ReagentsMenuController : public MenuController {
public:
ReagentsMenuController(Menu *menu, Ingredients *i, TextView *view) : MenuController(menu, view), _ingredients(i) { }
/**
* Handles spell mixing for the Ultima V-style menu-system
*/
bool keyPressed(int key) override;
void keybinder(KeybindingAction action) override;
private:
Ingredients *_ingredients;
};
} // End of namespace Ultima4
} // End of namespace Ultima
#endif
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