File: debugger.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (423 lines) | stat: -rw-r--r-- 8,066 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef ULTIMA4_CORE_DEBUGGER_H
#define ULTIMA4_CORE_DEBUGGER_H

#include "ultima/ultima4/core/coords.h"
#include "ultima/ultima4/core/types.h"
#include "ultima/ultima4/core/debugger_actions.h"
#include "ultima/shared/engine/debugger.h"

namespace Ultima {
namespace Ultima4 {

/**
 * Debugger base class
 */
class Debugger : public Shared::Debugger, public DebuggerActions {
private:
	MapTile _horse, _ship, _balloon;
	bool _dontEndTurn;
protected:
	/**
	 * Returns true if the debugger is active
	 */
	bool isDebuggerActive() const override {
		return isActive();
	}

	/**
	 * Process the given command line.
	 * Returns true if and only if argv[0] is a known command and was
	 * handled, false otherwise.
	 */
	bool handleCommand(int argc, const char **argv, bool &keepRunning) override;

	/**
	 * Prints a message to the console if it's active, or to the
	 * game screen if not
	 */
	void print(const char *fmt, ...) override;

	/**
	 * Prints a message to the console if it's active, or to the
	 * game screen if not, with no newline
	 */
	void printN(const char *fmt, ...) override;

	/**
	 * Prompts for input, but only if debugger isn't running
	 */
	void prompt() override;

	/**
	 * Gets the direction for an action
	 */
	Direction getDirection(int argc, const char **argv);

	/**
	 * Used by methods so that when they're triggered by a keybinding
	 * action, stops the turn from being finished when they're done
	 */
	void dontEndTurn() {
		_dontEndTurn = true;
	}
private:
	/**
	 * Move the avatar in a given direction
	 */
	bool cmdMove(int argc, const char **argv);

	/**
	 * Attack
	 */
	bool cmdAttack(int argc, const char **argv);

	/**
	 * Board transport
	 */
	bool cmdBoard(int argc, const char **argv);

	/**
	 * Cast spell
	 */
	bool cmdCastSpell(int argc, const char **argv);

	/**
	 * Climb
	 */
	bool cmdClimb(int argc, const char **argv);

	/**
	 * Descend
	 */
	bool cmdDescend(int argc, const char **argv);

	/**
	 * Enter location
	 */
	bool cmdEnter(int argc, const char **argv);

	/**
	 * Exit
	 */
	bool cmdExit(int argc, const char **argv);

	/**
	 * Fire
	 */
	bool cmdFire(int argc, const char **argv);

	/**
	 * Get chest
	 */
	bool cmdGetChest(int argc, const char **argv);

	/**
	 * Hole Up & Camp
	 */
	bool cmdCamp(int argc, const char **argv);

	/**
	 * Ignite Torch
	 */
	bool cmdIgnite(int argc, const char **argv);

	/**
	 * Generic interaction
	 */
	bool cmdInteract(int argc, const char **argv);

	/**
	 * Jimmy lock
	 */
	bool cmdJimmy(int argc, const char **argv);

	/**
	 * Locate position
	 */
	bool cmdLocate(int argc, const char **argv);

	/**
	 * Mix reagents
	 */
	bool cmdMixReagents(int argc, const char **argv);

	/**
	 * Exchanges the position of two players in the party.  Prompts the
	 * user for the player numbers.
	 */
	bool cmdNewOrder(int argc, const char **argv);

	/**
	 * Open door
	 */
	bool cmdOpenDoor(int argc, const char **argv);

	/**
	 * Specifies a particular party number
	 */
	bool cmdParty(int argc, const char **argv);

	/**
	 * Pass turn
	 */
	bool cmdPass(int argc, const char **argv);

	/**
	 * Peer
	 */
	bool cmdPeer(int argc, const char **argv);

	/**
	 * Save and quit
	 */
	bool cmdQuitAndSave(int argc, const char **argv);

	/**
	 * Readies a weapon for a player.  Prompts for the player and/or the
	 * weapon if not provided.
	 */
	bool cmdReadyWeapon(int argc, const char **argv);

	/**
	 * Search
	 */
	bool cmdSearch(int argc, const char **argv);

	/**
	 * Speed up, down, or normal
	 */
	bool cmdSpeed(int argc, const char **argv);

	/**
	 * Combat speed up, down, or normal
	 */
	bool cmdCombatSpeed(int argc, const char **argv);


	/**
	 * Show character stats
	 */
	bool cmdStats(int argc, const char **argv);

	/**
	 * Talk
	 */
	bool cmdTalk(int argc, const char **argv);

	/**
	 * Use
	 */
	bool cmdUse(int argc, const char **argv);

	/**
	 * Changes a player's armor
	 */
	bool cmdWearArmor(int argc, const char **argv);

	/**
	 * Yell
	 */
	bool cmdYell(int argc, const char **argv);
private:
	/**
	 * Collision detection on/off
	 */
	bool cmd3d(int argc, const char **argv);

	/**
	 * Teleports to the Abyss final altar
	 */
	bool cmdAbyss(int argc, const char **argv);

	/**
	 * Collision detection on/off
	 */
	bool cmdCollisions(int argc, const char **argv);

	/**
	 * Have all the companions join the party
	 */
	bool cmdCompanions(int argc, const char **argv);

	/**
	 * Toggle whether combat occurs
	 */
	bool cmdCombat(int argc, const char **argv);

	/**
	 * Destroy an object
	 */
	bool cmdDestroy(int argc, const char **argv);

	/**
	 * Destroy all creatures
	 */
	bool cmdDestroyCreatures(int argc, const char **argv);

	/**
	 * Jumps to a given dungeon
	 */
	bool cmdDungeon(int argc, const char **argv);

	/**
	 * Flee from combat
	 */
	bool cmdFlee(int argc, const char **argv);

	/**
	 * All equipement
	 */
	bool cmdEquipment(int argc, const char **argv);

	/**
	 * Full stats
	 */
	bool cmdFullStats(int argc, const char **argv);

	/**
	 * Toggle hunger on or off
	 */
	bool cmdHunger(int argc, const char **argv);

	/**
	 * Moongate teleportation
	 */
	bool cmdGate(int argc, const char **argv);

	/**
	 * Go to any specified location by name
	 */
	bool cmdGoto(int argc, const char **argv);

	/**
	 * Help.. sends the party to Lord British
	 */
	bool cmdLorddBritish(int argc, const char **argv);

	/**
	 * Grant karma
	 */
	bool cmdKarma(int argc, const char **argv);

	/**
	 * Give all the items
	 */
	bool cmdItems(int argc, const char **argv);

	/**
	 * Leave the current location
	 */
	bool cmdLeave(int argc, const char **argv);

	/**
	 * Displays the current location
	 */
	bool cmdLocation(int argc, const char **argv);

	/**
	 * Give all the mixtures
	 */
	bool cmdMixtures(int argc, const char **argv);

	/**
	 * Moon phase
	 */
	bool cmdMoon(int argc, const char **argv);

	/**
	 * Toggle opacity
	 */
	bool cmdOpacity(int argc, const char **argv);

	/**
	 * Toggle overhead view
	 */
	bool cmdOverhead(int argc, const char **argv);

	/**
	 * Give all the reagents
	 */
	bool cmdReagents(int argc, const char **argv);

	/**
	 * Summons a creature to fight
	 */
	bool cmdSummon(int argc, const char **argv);

	/**
	 * Returns the torch duration
	 */
	bool cmdTorch(int argc, const char **argv);

	/**
	 * Creates a given transport
	 */
	bool cmdTransport(int argc, const char **argv);

	/**
	 * Move up a floor
	 */
	bool cmdUp(int argc, const char **argv);

	/**
	 * Move down a floor
	 */
	bool cmdDown(int argc, const char **argv);

	/**
	 * Gives full virtue, or increments a specific virtue
	 */
	bool cmdVirtue(int argc, const char **argv);

	/**
	 * Set wind direction or locks the direction
	 */
	bool cmdWind(int argc, const char **argv);

	/**
	 * Lists the triggers in a dungeon room
	 */
	bool cmdListTriggers(int argc, const char **argv);
public:
	bool _collisionOverride;
	bool _disableHunger;
	bool _disableCombat;
public:
	Debugger();
	~Debugger() override;

	/**
	 * Gets a chest.
	 * If the default -2 is used, it bypasses prompting for a
	 * user. Otherwise, a non-negative player number is expected
	 */
	void getChest(int player = -2);
};

extern Debugger *g_debugger;

} // End of namespace Ultima4
} // End of namespace Ultima

#endif